Re: A strawman proposal for X.org & XFree86.org
Vadim Plessky <[email protected]>
| Newsgroups | gmane.comp.xfree86.forum |
|---|---|
| Message-ID | <[email protected]> |
On Monday 31 March 2003 20:08, Marco Bubke wrote: | Vadim Plessky wrote: [...] | | >It's also wrong to suggest that OpenGL is accelerated on all Desktops. | >I have ATI Rage Mobility (based on Mach 64, 2 year old notebook), and | > OpenGL is not accelerated. | >Besides, OpenGL doesn't address many apsects of typical Desktop (like: | >*static* rendering of anti-aliased text at small size) | | I can do AA font rendering on texture basis and with glDrawPixels and | its fast. You don't must use geometry for that. You can paint directly | to the framebuffer. What do you mean by static? There is a huge difference when you render rotating/moving picture, or have just sattic one (not moving, not rotating) *Blurring* effect of renderingis not visible on rotating/moving surface. And you would notice such effect immediately in word processor or on web page. | | >| differentation between 2D and 3D is IMHO not more nessesary. There is | >| also OpenGL ES for the embedded sector. I think it's the better way to | >| use OpenGL for drawing (plus a high level wrapper around it) so there | >| don't must be written two drivers. In this way you could mix 2D and 3D | >| much more easily. | > | >Apple started to use OpenGL for UI in latest version on MacOS X (10.2- | > Jaguar) It's called somewhat Quartz Extreme. | >We (several people interested in SVG and vector graphics) have discussed | >Quartz Extreme & Quartz some time ago, and common conclusion was that we | > need to get PS-like, PDF-like API out & working first. | >Than we can extend it somehow to 3D. | | I don't say 3D. OpenGL is also 2D! The use of OpenGL in Quartz extreme | isn't so sophisticated. AFAIK the render the windows to texture. The | Rendering is still on the CPU. | | >But getting SVG-based Window Decorations in TWM or Metacity is mor | > eimportant for *current user* than 3D OpenGL-based animated buttons | > which he/she can get in the future. | | I'm not interested in this 3D stuff for animated buttons. I'm interested | in the use for OpenGL als drawing API. So far I know SGI have sometimes | implemented a Xserver in OpenGL and it was very fast. I just wondering wether SGI is going to open-source that Xserver?.. | | Marco | | _______________________________________________ | Forum mailing list | [email protected] | http://XFree86.Org/mailman/listinfo/forum -- Best Regards, Vadim Plessky SVG Icons * BlueSphere Icons 0.3.0 released http://svgicons.sourceforge.net