Re: RE2: Mud and Bog

Klas Malmström <[email protected]>
Newsgroups gmane.games.advanced-squad-leader
Message-ID <[email protected]>
Hi,

I'm not really sure what the question is anymore, but I thought the original question was whether the
Bog of D8.23 only applied in Open Ground (per E3.65) hexes.

Regards,
Klas

 
-------------------------------------------------------
Klas Malmstrom
Linkoping, Sweden
Email: [email protected]
[email protected]
-------------------------------------------------------



----- Ursprungligt meddelande ----
> Från: David Olie <daveolie-KiPCJBMgASssA/[email protected]>
> Till: geb3 <[email protected]>; 'Klas Malmstrom' <[email protected]>; 'ASL Discussion List' <[email protected]>
> Kopia: 
> Skickat: tisdag, 8 maj 2012 4:36
> Ämne: Re: [Aslml] RE2: Mud and Bog
> 
> Hey, Wynn.
> 
> Thanks for your input. This is my understanding as well. A vehicle (or 
> Infantry, for that matter) can enter a hex using normal movement, or enter a 
> hexside using bypass movement. D8.23 is trying to cover both means of 
> entering a hex/hexside, IOW, trying to make sure no-one can rules-lawyer 
> their way out of "entering a hex" by stating "I'm not 
> entering the hex, only 
> the hexside".
> 
> The important part is the word "entering". In this case I'm 
> entering 
> Orchard. The only case in the rules that I see where a vehicle may incur a 
> Bog penalty based on the terrain being EXITED is Stream (B20.46).
> 
> David "my vehicle might not be Bogged, but the game is" Olie
> 
> -----Original Message----- 
> From: Wynn Polnicky
> Sent: Monday, May 07, 2012 10:26 PM
> To: geb3 ; 'Klas Malmstrom' ; 'ASL Discussion List'
> Subject: Re: [Aslml] RE2: Mud and Bog
> 
> David;
> 
> Jumping in here because it just struck me how odd it is that one can ever
> even 'enter' a hexside. Clearly the authors of D8.23 were not students 
> of
> mathematics wherein a line (such as I think any reasonable person would
> consider is what a hexside is) is a one-dimensional concept which has no
> width and therefore is incapable of ever being entered. Hence I would agree
> with your earlier argument that D8.23 is attempting (albeit clumsily) to
> refer to bypass movement rather than the crossing of a hexside. After all,
> the space *between* a building or woods obstacle and a hexside does have a
> measurable width, unlike a hexside.
> 
> Wynn
> B. Math (Waterloo)
> Thinking in the abstract since 1976
> 
> 
> -----Original Message----- 
> From: David Olie
> Sent: Monday, May 07, 2012 4:19 PM
> To: geb3 ; 'Klas Malmstrom' ; 'ASL Discussion List'
> Subject: Re: [Aslml] RE2: Mud and Bog
> 
> In fact, it is entering oF3, which is an Orchard hex, therefore not OG. Yes,
> it has to traverse the OG portion of the E4 paved road hex to enter oF3. My
> argument is that this is irrelevant, as it's not "entering" a 
> hexside, but
> simply crossing one.
> 
> -----Original Message----- 
> From: geb3
> Sent: Saturday, May 05, 2012 11:20 PM
> To: 'Klas Malmstrom' ; 'ASL Discussion List' ; 'David 
> Olie'
> Subject: RE2: Mud and Bog
> 
> Taking a moment from a weekend of domestic bliss to try to make things
> clear:
> 
> I think the halftrack fulfills the D8.23 requirement for a bog check as it
> enters F4 (a hex) without benefit of the road.  Is more needed than that?
> 
> Cheers!
> 
> - G
> -----Original Message-----
> From: [email protected] [mailto:[email protected]]
> On Behalf Of Klas Malmstrom
> Sent: Friday, May 04, 2012 2:12 PM
> To: David Olie; ASL Discussion List
> Subject: Re: [Aslml] Mud and Bog
> 
> Hi,
> 
> Well, perhaps I didn't understand the initial question.
> 
> Regards,
> Klas
> 
> ?
> -------------------------------------------------------
> Klas Malmstrom
> Linkoping, Sweden
> Email: [email protected]
> [email protected]
> -------------------------------------------------------
> 
> 
> 
> 
>> ________________________________
>>  Fran: David Olie <daveolie-KiPCJBMgASssA/[email protected]>
>> Till: Klas Malmstrom <[email protected]>; ASL Discussion List
>> <[email protected]>
>> Skickat: fredag, 4 maj 2012 4:57
>> Amne: Re: [Aslml] Mud and Bog
>> 
>> 
>> I beg to differ, Klas.
>> ?
>> My ht entered gE4 without chance to Bog via the Paved Road (by SSR). It
> then enters goF3 (Orchard).
>> ?
>> By D8.23 a vehicle must chance a Bog DR whenever it enters a hex or
> hexside without benefit of a paved or plowed or runway hexside.
>> ?
>> In this case I`m not entering a hexside, I`m crossing it,
> which could be either OG or Orchard, depending how you look at it. As I
> understand it, entering a hexside refers to bypass movement. (D2.3)
>> ?
>> For most purposes in ASL, units do not pay MP or MF penalties for the
> terrain that they exit from (the only exception I know of is a vehicle
> exiting a Stream, B20.46).
>> ?
>> David ``Muddy Waters`` Olie
>> ?
>> ?
>> ?
>> -----Original Message-----
>> From: Klas Malmstrom
>> Sent: Wednesday, May 02, 2012 8:25 AM
>> To: ASL Discussion List
>> Subject: Re: [Aslml] Mud and Bog
>> ?
>> Hi,
>> ?
>> I think you have it correct.
>> ?
>> ?
>> /Klas
>> ?
>> ?
>> -------------------------------------------------------
>> Klas Malmstrom
>> Linkoping, Sweden
>> Email: [email protected]
>> [email protected]
>> -------------------------------------------------------
>> ?
>> ?
>> ?
>> ?
>>> ________________________________
>>>  Fran: geb3 <[email protected]>
>>> Till: 'ASL Discussion List' <[email protected]>
>>> Skickat: onsdag, 2 maj 2012 13:01
>>> Amne: [Aslml] Mud and Bog
>>> 
>>> Hey, fellas.? In the opening turn of J123, "Charging 
> Chaumont,"
> I'm unsure
>>> if a Bog DR is called for in this situation:
>>> 
>>> Halftrack leaves gE4 road to enter oF4 orchard over a non-road
> hexside.
>>> 
>>> D8.23 reads, "ca vehicle c must chance a BOG DR whenever it enters 
> a
> hex or
>>> hexside without benefit of a paved/plowed road/runway hexsidec"
>>> 
>>> The way I read this and E3.6, the orchard will negate the additional
> 1/2MP
>>> expenditure for Mud in open ground, but it will not prevent the
> halftrack
>>> from having to make the Bog check as it entered a new hex from
> off-road.
>>> 
>>> Feel free to tell me Ifm all wet.
>>> 
>>> Cheers!
>>> 
>>>  - G
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