Re: RE2: Mud and Bog
Klas Malmström <[email protected]>
| Newsgroups | gmane.games.advanced-squad-leader |
|---|---|
| Message-ID | <[email protected]> |
Hi, I'm not really sure what the question is anymore, but I thought the original question was whether the Bog of D8.23 only applied in Open Ground (per E3.65) hexes. Regards, Klas ------------------------------------------------------- Klas Malmstrom Linkoping, Sweden Email: [email protected] [email protected] ------------------------------------------------------- ----- Ursprungligt meddelande ---- > Från: David Olie <daveolie-KiPCJBMgASssA/[email protected]> > Till: geb3 <[email protected]>; 'Klas Malmstrom' <[email protected]>; 'ASL Discussion List' <[email protected]> > Kopia: > Skickat: tisdag, 8 maj 2012 4:36 > Ämne: Re: [Aslml] RE2: Mud and Bog > > Hey, Wynn. > > Thanks for your input. This is my understanding as well. A vehicle (or > Infantry, for that matter) can enter a hex using normal movement, or enter a > hexside using bypass movement. D8.23 is trying to cover both means of > entering a hex/hexside, IOW, trying to make sure no-one can rules-lawyer > their way out of "entering a hex" by stating "I'm not > entering the hex, only > the hexside". > > The important part is the word "entering". In this case I'm > entering > Orchard. The only case in the rules that I see where a vehicle may incur a > Bog penalty based on the terrain being EXITED is Stream (B20.46). > > David "my vehicle might not be Bogged, but the game is" Olie > > -----Original Message----- > From: Wynn Polnicky > Sent: Monday, May 07, 2012 10:26 PM > To: geb3 ; 'Klas Malmstrom' ; 'ASL Discussion List' > Subject: Re: [Aslml] RE2: Mud and Bog > > David; > > Jumping in here because it just struck me how odd it is that one can ever > even 'enter' a hexside. Clearly the authors of D8.23 were not students > of > mathematics wherein a line (such as I think any reasonable person would > consider is what a hexside is) is a one-dimensional concept which has no > width and therefore is incapable of ever being entered. Hence I would agree > with your earlier argument that D8.23 is attempting (albeit clumsily) to > refer to bypass movement rather than the crossing of a hexside. After all, > the space *between* a building or woods obstacle and a hexside does have a > measurable width, unlike a hexside. > > Wynn > B. Math (Waterloo) > Thinking in the abstract since 1976 > > > -----Original Message----- > From: David Olie > Sent: Monday, May 07, 2012 4:19 PM > To: geb3 ; 'Klas Malmstrom' ; 'ASL Discussion List' > Subject: Re: [Aslml] RE2: Mud and Bog > > In fact, it is entering oF3, which is an Orchard hex, therefore not OG. Yes, > it has to traverse the OG portion of the E4 paved road hex to enter oF3. My > argument is that this is irrelevant, as it's not "entering" a > hexside, but > simply crossing one. > > -----Original Message----- > From: geb3 > Sent: Saturday, May 05, 2012 11:20 PM > To: 'Klas Malmstrom' ; 'ASL Discussion List' ; 'David > Olie' > Subject: RE2: Mud and Bog > > Taking a moment from a weekend of domestic bliss to try to make things > clear: > > I think the halftrack fulfills the D8.23 requirement for a bog check as it > enters F4 (a hex) without benefit of the road. Is more needed than that? > > Cheers! > > - G > -----Original Message----- > From: [email protected] [mailto:[email protected]] > On Behalf Of Klas Malmstrom > Sent: Friday, May 04, 2012 2:12 PM > To: David Olie; ASL Discussion List > Subject: Re: [Aslml] Mud and Bog > > Hi, > > Well, perhaps I didn't understand the initial question. > > Regards, > Klas > > ? > ------------------------------------------------------- > Klas Malmstrom > Linkoping, Sweden > Email: [email protected] > [email protected] > ------------------------------------------------------- > > > > >> ________________________________ >> Fran: David Olie <daveolie-KiPCJBMgASssA/[email protected]> >> Till: Klas Malmstrom <[email protected]>; ASL Discussion List >> <[email protected]> >> Skickat: fredag, 4 maj 2012 4:57 >> Amne: Re: [Aslml] Mud and Bog >> >> >> I beg to differ, Klas. >> ? >> My ht entered gE4 without chance to Bog via the Paved Road (by SSR). It > then enters goF3 (Orchard). >> ? >> By D8.23 a vehicle must chance a Bog DR whenever it enters a hex or > hexside without benefit of a paved or plowed or runway hexside. >> ? >> In this case I`m not entering a hexside, I`m crossing it, > which could be either OG or Orchard, depending how you look at it. As I > understand it, entering a hexside refers to bypass movement. (D2.3) >> ? >> For most purposes in ASL, units do not pay MP or MF penalties for the > terrain that they exit from (the only exception I know of is a vehicle > exiting a Stream, B20.46). >> ? >> David ``Muddy Waters`` Olie >> ? >> ? >> ? >> -----Original Message----- >> From: Klas Malmstrom >> Sent: Wednesday, May 02, 2012 8:25 AM >> To: ASL Discussion List >> Subject: Re: [Aslml] Mud and Bog >> ? >> Hi, >> ? >> I think you have it correct. >> ? >> ? >> /Klas >> ? >> ? >> ------------------------------------------------------- >> Klas Malmstrom >> Linkoping, Sweden >> Email: [email protected] >> [email protected] >> ------------------------------------------------------- >> ? >> ? >> ? >> ? >>> ________________________________ >>> Fran: geb3 <[email protected]> >>> Till: 'ASL Discussion List' <[email protected]> >>> Skickat: onsdag, 2 maj 2012 13:01 >>> Amne: [Aslml] Mud and Bog >>> >>> Hey, fellas.? In the opening turn of J123, "Charging > Chaumont," > I'm unsure >>> if a Bog DR is called for in this situation: >>> >>> Halftrack leaves gE4 road to enter oF4 orchard over a non-road > hexside. >>> >>> D8.23 reads, "ca vehicle c must chance a BOG DR whenever it enters > a > hex or >>> hexside without benefit of a paved/plowed road/runway hexsidec" >>> >>> The way I read this and E3.6, the orchard will negate the additional > 1/2MP >>> expenditure for Mud in open ground, but it will not prevent the > halftrack >>> from having to make the Bog check as it entered a new hex from > off-road. >>> >>> Feel free to tell me Ifm all wet. >>> >>> Cheers! >>> >>> - G _______________________________________________ Aslml mailing list [email protected] http://lists.aslml.net/listinfo.cgi/aslml-aslml.net To unsubscribe, visit the above website, or email [email protected]