Re: Rules Question - Intensive Fire

David Elder <david-tJaOsOnekaxy6FVk5UMYRG+DJq1SqhBbsOSz5zK2v9k@public.gmane.org> Tue, 19 Feb 2013 07:01:24 -0500
Newsgroups gmane.games.advanced-squad-leader
Message-ID <[email protected]>
Hi,

The key rules are cited below.

A Gun is a MULTIPLE ROF weapon ... as such, if it is already marked with 
a first fire counter, it is entitled to one additional shot during Final 
Fire at an adjacent or same-hex target (A8.41). This shot is considered 
Intensive Fire which incurs the +2 to hit penalty of C5.61. (It is not 
treated as Area Fire).

As for the references in table C5:
- stunned and pinned firer modifiers are NA since the gun can't 
Intensive Fire at all if the crew is stunned/pinned/shocked (C5.6)
- Case B is NA because you can't use IF in the AFPH unless you are an 
opportunity firer in when case B doesn't apply anyway (C5.6)
- case D is again NA since a pinned firer can't IF (C5.6)

That is my take anyway ...

Cheers,

David

---

A8.41  MULTIPLE ROF: Any Multiple-ROF weapon which is not marked with a 
First, Final, Intensive or No Fire counter (even though it may have 
fired during First Fire) is still entitled to multiple attack 
possibilities during Final Fire, and at any target, not just adjacent 
ones. Any weapon marked with a First Fire counter and capable of 
Intensive Fire (C5.6) or Sustained Fire (A9.3) may use such for one 
additional attack during Final Fire only vs. adjacent or same-hex targets.

C5.6 CASE F; INTENSIVE FIRE: Intensive Fire is available only to Guns 
(not SW), and can be used only if the crew of the Gun is not pinned, 
shocked, or stunned. An Intensive Firing Gun automatically gains one 
(and only one [EXC: OVR Prevention; 5.64]) additional shot during that 
Player Turn. Intensive Fire cannot be used during the AFPh except by an 
Opportunity Firer. A Gun cannot use Intensive Fire until it has already 
exhausted its normal ROF. A Gun which has Intensive Fired replaces its 
fire phase counter with an Intensive Fire counter.

5.61 TO HIT PENALTY: Any Gun using Intensive Fire must add the +2 DRM of 
Case F to its Intensive Fire To Hit DR to reflect loss of accuracy.



On 2/17/2013 3:29 PM, rs wrote:
>   
> The good folks on Game Squad are giving me differing answers so I though I'd try this list.
>   
>
> In plain English:
>   
>
> Suppose a Gun fires during the MPh and does not retain ROF (and is therefore marked with a First Fire counter), and then it fires at an adjacent target during the DFPh vs. with Intensive Fire, does case D apply in addition to case F? Or can it even fire at all? Does the target really have to be adjacent?
>
>   
> Relevant rules:
> A8.4 [Final Fire]: "Any such units/weapons that are marked with a First Fire counter may also fire again . . . but as Area Fire"
> C.4 "If the firer's status would impose Area Fire Case D applies"
> C5 Table: Intensive Fire (... Case B, D, AFPh, stunned, pinned firer are NA).
>
>   
> The table would seem to indicate that you wouldn't be able to fire at all (like you can't fire IF if you are stunned or pinned). Rule A8.4 is really unclear whether it applies to this situation at all (especially in light of A8.41). Regardless, no one seems to be applying Case D in this situation (and most don't even seem to follow the requirement that the target be adjacent).
>
>   
> My apologies if this is the wrong forum, it's just that I've gotten 3 different answers to this.
>
>   
> Thanks, RS
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-- 
David Elder                             University of Toronto
david-tJaOsOnekaxy6FVk5UMYRG+DJq1SqhBbsOSz5zK2v9k@public.gmane.org        Institute for Aerospace Studies
Tel: 416-667-7891 or 905-839-8180       Fusion Research Group
Fax: 416-667-7799

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