Re: VECTOR: Sega Vector Development Tools Project
Jess Askey <[email protected]> Thu, 09 Jun 2005 22:40:34 -0600
| Newsgroups | gmane.games.arcade.vector |
|---|---|
| Message-ID | <[email protected]> |
this is slightly off topic but I have had a Sega Security Chip bypass PCB laying around here for years and I just found it again. it has jumpers on it so that it should be able to function as a security IC replacement for any SEGA game. Does anyone have any interest in this for making generic replacements for the security chip. I really don't follow the Sega stuff much so I don't know what is out there right now. Anyway, if anyone does have an interest, let me know your level of intention and I will happily send it out to you for reversing. Mark Jenison wrote: > Hi all, > > On my commute to work (train), I've got about 2 hours a day to spend > with my laptop, so I've been dedicating this time to constructing a > development platform for the Sega G80 hardware. > > There are many little projects under the umbrella of "development > platform", so I wanted to see if there was anyone here interested in > helping out, or just wanted to join in some of the technical > discussion about how to achieve this. > > Here's a brief (but not complete list) of goals and sub-projects: > > - build a Sega vector paint program (sort of like the lost G08ed) that > generates the vector information for a drawn "sprite" > - modify MAME to accept programs that haven't been encoded by the > sega security chips (basically program in the David Fish security free > hack) > - disassemble parts of a Sega vector game to find useful routines > - write a small program that draws a box that changes color when a key > is pressed > - write a small program that changes sounds played when a key is pressed > - come up with a technique similar to the one used with Eliminator > 4-player that increases the number of inputs (maybe enough for a > keyboard!) > - modify a C compiler and create a library of routines for sega vectors > - compile a small program that runs on the Sega Vector hardware in mame > - test programs on actual Sega vector hardware (I've got a few G08 > monitors to spare if things go wrong :-)) > - port a game to the Sega Vector hardware > - write a new game for the Sega Vector hardware > > I've got some ideas and more details for each step if anyone is > interested in joining in on this project. Everything will be open > sourced (no money to make on this project). I can provide web page > hosting for the project as well. Right now I'm going off of MAME code > and the Sega hardware reference that Al Kossow wrote. I tried to > request some code samples from Clay, but he hasn't responded. Feel > free to email me with any advice or information you may have for such > a project, or if you'd like to take part. Or we can just start a > general discussion about the topic on vectorlist. >