RE: Clean way of generalizing CDECL
"Ivan-Assen Ivanov" <[email protected]>
| Newsgroups | gmane.games.devel.general |
|---|---|
| Message-ID | <[email protected]> |
> Yes and no. cdecl, fastcall, stdcall, etc. are x86 specific > (not just Win32), but many platforms still have multiple > calling conventions (e.g. MacOS on the 68K had at least three > if I remember: pascal, OS, and something else). So you still > need to be able to explicitly specify calling conventions > somehow in a vaguely cross-platform manner. Ummm, ok, let's rephrase this: WHY do you need to explicitly specify calling conventions in a cross-platform manner? It's not like you'd be linking object files from one platform against the libs of the other. ------------------------------------------------------- This SF.Net email sponsored by Black Hat Briefings & Training. Attend Black Hat Briefings & Training, Las Vegas July 24-29 - digital self defense, top technical experts, no vendor pitches, unmatched networking opportunities. Visit www.blackhat.com _______________________________________________ Gamedevlists-general mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/gamedevlists-general Archives: http://sourceforge.net/mailarchive/forum.php?forum_id=557