Re: Sliding port NATs

Alen Ladavac <[email protected]> Tue, 9 Dec 2008 21:43:52 +0100
Newsgroups gmane.games.devel.general
Organization Croteam
Message-ID <[email protected]>
Tuesday, December 9, 2008, 8:52:32 PM, Jon wrote:
> If it still works, then I would still keep it. Some user somewhere is
> bound to still have the same hardware as 7 years ago.

That's a wise approach, of course... However, the fix burns two bytes
per packet to track the client id, which I'd like to cut down.

I was hoping that maybe someone can say either something like: "oh
yes, that was router xyz, but it's fixed in firmware 1.2.3, so if your
users update their router firmware, they will be safe". Or, on the
other hand, something like: "nope, this still happens even on newer
hardware, we've seen this problem recently".

My reasoning is that people with such problems are bound to see the
same problem with other games, so either all games still have this
fix, or the users have already upgraded the hw/fw. In fact, the
question should perhaps be reformed as: "Do other games/engines still
have a fix for this as well, or is it just us?"

Thanks,
Alen


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