Re: using OpenGL without windowing systems

Bjoern Knafla <[email protected]>
Newsgroups gmane.games.devel.opengl
Organization Fat City Network Services, San Diego, California
Message-ID <[email protected]>
It would be nice to have this sort of functionality to easily use the 
GPU for general purpose computations (take a look at www.gpgpu.org ), 
i.e. "abusing" the graphic processor as a stream architecture for 
handling data parallel tasks.

Such an interface would also be great to cleanly separate the context 
used for rendering graphics to screen and the context which uses the 
GPU as sort of an coprocessor.

... though this might currently be uninteresting for games...

Cheers and thanks
Bjoern



> Cass Everitt wrote:
> If so, I agree that it'd be nice to have that kind of
> functionality on a "headless" system.   It's not something
> that's exposed today, but if you have uses for this kind
> of offline rendering functionality, I'd be interested in
> hearing about them.

----- 
FAQ and OpenGL Resources at:
  http://www.geocities.com/SiliconValley/Hills/9956/OpenGL

-- 
Author: Bjoern Knafla
  INET: [email protected]

Fat City Hosting, San Diego, California -- http://www.fatcity.com
---------------------------------------------------------------------
To REMOVE yourself from this mailing list, send an E-Mail message
to: [email protected] (note EXACT spelling of 'ListGuru') and in
the message BODY, include a line containing: UNSUB OPENGL-GAMEDEV-L
(or the name of mailing list you want to be removed from).  You may
also send the HELP command for other information (like subscribing).
lmpx.com only provides a reader for public news (NNTP) servers. It is not affiliated with the servers or forums shown here and is not responsible for the content of articles, which is written by their respective authors.