RE: using OpenGL without windowing systems

"Andras Balogh" <[email protected]>
Newsgroups gmane.games.devel.opengl
Organization Fat City Network Services, San Diego, California
Message-ID <[email protected]>
> I assumed the question here is about how to get hardware
> acceleration without a windowing system proper.  Is it?

Correct.

The strange thing is that OpenGL tries to be independent of the windowing
system, yet it's so tightly coupled to the windowing system, that you cannot
use it without one...

How about OpenGL Embedded??

I understand that Windows based systems come with a windowing system by
default, but if you would want to use Unix for example, then why would you
have to setup a behemoth like X??




Andras


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Author: Andras Balogh
  INET: [email protected]

Fat City Hosting, San Diego, California -- http://www.fatcity.com
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