Re: using OpenGL without windowing systems

"Stephen J Baker" <[email protected]>
Newsgroups gmane.games.devel.opengl
Organization Fat City Network Services, San Diego, California
Message-ID <[email protected]>
Andras Balogh wrote:

> The strange thing is that OpenGL tries to be independent of the windowing
> system, yet it's so tightly coupled to the windowing system, that you cannot
> use it without one...

Well, the *API* is independent of the windowing system - but any particular
driver isn't.  To the contrary - drivers are tightly coupled to the windowing
system because they have to cope with clipping to window boundaries, window
resizing, etc, etc.

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The second law of Frisbee throwing states: "Never precede any maneuver
by a comment more predictive than "Watch this!"...it turns out that
this also applies to writing Fragment Shaders.
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Steve Baker                      (817)619-2657 (Vox/Vox-Mail)
L3Com/Link Simulation & Training (817)619-2466 (Fax)
Work: [email protected]           http://www.link.com
Home: [email protected]       http://www.sjbaker.org

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  INET: [email protected]

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