RE: OT: Demo suggestions

"Brandon J. Van Every" <[email protected]>
Newsgroups gmane.games.devel.opengl
Organization Fat City Network Services, San Diego, California
Message-ID <[email protected]>
Leath Muller wrote:
> Brandon Van Every wrote:
> >
> > Don't forget about art, audio, game design, and all the tools and
> > technologies that go into supporting those efforts.  The
> important thing
> > is not doing Physics, Network, or Shaders because some guy
> like Stephen
> > said so.  The important thing is to do *something* well.  And while
> > we're throwing around programmer-centric areas one could
> concentrate on, I'll toss in AI.
>
> art = get an artist.

art = write a 2D paint program, a 3D modeler, an animation keyframer, a
mocap cleaner, a plugin batch processor for moving things between
off-the-shelf tools, artist tweaking tools, asset management system, ...

> audio = use direct sound
> game design = game designer

I'll leave tools that these guys need to the imagination.

> Don't get me wrong, I understand your point of view, but I think
> you were a bit harsh in the reply... :)

I'd rather not see some young guy become neurotic just because Stephen
laid out narrow possibilities.


Cheers,                     www.indiegamedesign.com
Brandon Van Every           Seattle, WA

When no one else sells courage, supply and demand take hold.

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Author: Brandon J. Van Every
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