Ignoring texture alpha

"Bill Pullan" <[email protected]>
Newsgroups gmane.games.devel.opengl
Organization Fat City Network Services, San Diego, California
Message-ID <[email protected]>
Hi,
	I have a texture which is of the format GL_RGBA and there is
information in the alpha channel. The problem is that I want to ignore
the alpha channel when drawing, but still use vertex colour/alpha. I
can't seem to find any way to do this via the texture functions. At the
moment I'm using GL_MODULATE but I get C=CfCt and A=AfAt, but I want
C=CfCt and A=Af. I can't change the texture to GL_RGB as I actually
render it using the alpha channel in other places.

Any ideas?

cheers,
Bill.

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Author: Bill Pullan
  INET: [email protected]

Fat City Hosting, San Diego, California -- http://www.fatcity.com
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