texel alignment rules
"Chris Haarmeijer" <[email protected]>
| Newsgroups | gmane.games.devel.opengl |
|---|---|
| Organization | Fat City Network Services, San Diego, California |
| Message-ID | <[email protected]> |
Hi, I was wondering. I'm trying to align texel with pixels on screen (i.e: i've rendered the complete scene to a texture, and now want to render this texture again using a fullscreen quad). In DirectX, the texel alignment rules are to bias the screen space coordinates with -0.5 pixel. What is the value in OpenGL? I now get my texture rendered nicely using offsets in DirectX, but not in OpenGL.... Chris --- Keep IT Simple Software B: Brouwerijstraat 1, 7523 XC Enschede P: P.O.Box 548, 7500 AM Enschede, The Netherlands W: http://www.keepitsimple.nl E: mailto:[email protected] T: +31 53 4356687