RE: texel alignment rules

"Laurent Auneau" <[email protected]>
Newsgroups gmane.games.devel.opengl
Organization Fat City Network Services, San Diego, California
Message-ID <[email protected]>
Hi Chris,

 

In OpenGL, the texel is centered around the mapping coordinates, so you
don’t need any offset … as simple as it can be.

 

            Laurent

 

  _____  

De : [email protected] [mailto:[email protected]] De la part de
Chris Haarmeijer
Envoyé : jeudi 24 mars 2005 11:58
À : Multiple recipients of list OPENGL-GAMEDEV-L
Objet : texel alignment rules

 

Hi,

 

I was wondering. I'm trying to align texel with pixels on screen (i.e: i've
rendered the complete scene to a texture, and now want to render this
texture again using a fullscreen quad). In DirectX, the texel alignment
rules are to bias the screen space coordinates with -0.5 pixel. What is the
value in OpenGL? I now get my texture rendered nicely using offsets in
DirectX, but not in OpenGL....

 

Chris

---
Keep IT Simple Software

B: Brouwerijstraat 1, 7523 XC Enschede
P: P.O.Box 548, 7500 AM Enschede, The Netherlands
W: http://www.keepitsimple.nl
E: mailto:[email protected]
T: +31 53 4356687
lmpx.com only provides a reader for public news (NNTP) servers. It is not affiliated with the servers or forums shown here and is not responsible for the content of articles, which is written by their respective authors.