RE: GL_EXT_paletted_texture and ATI

"Kevin Bray" <[email protected]>
Newsgroups gmane.games.devel.opengl
Organization Fat City Network Services, San Diego, California
Message-ID <[email protected]>
Yep, thats correct.  If you want to do paletting, you'll have to use 
fragment shader+shader constants I'm afraid.  As for as more in-depth 
support details on NVidia hardware, see... 
http://download.nvidia.com/developer/OpenGL_Texture_Formats/nv_ogl_texture_formats.pdf

Kevin

>From: "Igor Kravtchenko" <[email protected]>
>Reply-To: [email protected]
>To: Multiple recipients of list OPENGL-GAMEDEV-L 
><[email protected]>
>Subject: GL_EXT_paletted_texture and ATI
>Date: Fri, 08 Apr 2005 05:10:36 -0800
>
>Hi,
>
>it seems GL_EXT_paletted_texture is nicely supported on NVidia's cards up 
>to NV3x
>but not all on ATI cards.  Is someone could confirm me this?
>
>Thanks,
>
>Igor.
>
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>Author: Igor Kravtchenko
>   INET: [email protected]
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Author: Kevin Bray
  INET: [email protected]

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