Re: GL_EXT_paletted_texture and ATI
"Marco Leise" <[email protected]>
| Newsgroups | gmane.games.devel.opengl |
|---|---|
| Organization | Fat City Network Services, San Diego, California |
| Message-ID | <[email protected]> |
Kinda cool: Pixel shaders for textures from 386 games *g*. Hey, maybe Valve is about to produce a Half-Life 2 version that uses the old palette textures from Half-Life 1, because they work so good with the shaders. lol. Omg its late. must sleep. ;) Am Fri, 08 Apr 2005 05:10:36 -0800 schrieb Igor Kravtchenko <[email protected]>: > Hi, > > it seems GL_EXT_paletted_texture is nicely supported on NVidia's cards > up to NV3x > but not all on ATI cards. Is someone could confirm me this? > > Thanks, > > Igor. > > ----- > FAQ and OpenGL Resources at: > http://www.geocities.com/SiliconValley/Hills/9956/OpenGL > ----- FAQ and OpenGL Resources at: http://www.geocities.com/SiliconValley/Hills/9956/OpenGL -- Author: Marco Leise INET: [email protected] Fat City Hosting, San Diego, California -- http://www.fatcity.com --------------------------------------------------------------------- To REMOVE yourself from this mailing list, send an E-Mail message to: [email protected] (note EXACT spelling of 'ListGuru') and in the message BODY, include a line containing: UNSUB OPENGL-GAMEDEV-L (or the name of mailing list you want to be removed from). You may also send the HELP command for other information (like subscribing).