Re: the new windows operating system
"Stephen J Baker" <[email protected]>
| Newsgroups | gmane.games.devel.opengl |
|---|---|
| Organization | Fat City Network Services, San Diego, California |
| Message-ID | <[email protected]> |
Rhadamés Carmona wrote: > > Hey Guys > > OpenGL will be layered by directX in windows vista, so, opengl would be > 50% slower... it really sux!!!... we have to do something. That's not the worst part... > * OpenGL on Windows will be fixed at a vanilla version of OpenGL 1.4 > * No extensions will be possible to expose future hardware innovations At version 1.4, there are no GLSL shaders - and with no extensions, they can't be added later. The speed is irrelevent - it's just *useless* for any vaguely modern application. ----------------------------------------------------------------------- The second law of Frisbee throwing states: "Never precede any maneuver by a comment more predictive than "Watch this!"...it turns out that this also applies to writing Fragment Shaders. ----------------------------------------------------------------------- Steve Baker (817)619-2657 (Vox/Vox-Mail) L3Com/Link Simulation & Training (817)619-2466 (Fax) Work: [email protected] http://www.link.com Home: [email protected] http://www.sjbaker.org ----- FAQ and OpenGL Resources at: http://www.geocities.com/SiliconValley/Hills/9956/OpenGL -- Author: Stephen J Baker INET: [email protected] Fat City Hosting, San Diego, California -- http://www.fatcity.com --------------------------------------------------------------------- To REMOVE yourself from this mailing list, send an E-Mail message to: [email protected] (note EXACT spelling of 'ListGuru') and in the message BODY, include a line containing: UNSUB OPENGL-GAMEDEV-L (or the name of mailing list you want to be removed from). You may also send the HELP command for other information (like subscribing).