Re: the new windows operating system

"Stephen J Baker" <[email protected]>
Newsgroups gmane.games.devel.opengl
Organization Fat City Network Services, San Diego, California
Message-ID <[email protected]>
Rhadamés Carmona wrote:
> 
> Hey Guys
>  
> OpenGL will be layered by directX in windows vista, so, opengl would be 
> 50% slower... it really sux!!!... we have to do something.

That's not the worst part...

>     * OpenGL on Windows will be fixed at a vanilla version of OpenGL 1.4
>     * No extensions will be possible to expose future hardware innovations 

At version 1.4, there are no GLSL shaders - and with no extensions,
they can't be added later.

The speed is irrelevent - it's just *useless* for any vaguely modern
application.

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The second law of Frisbee throwing states: "Never precede any maneuver
by a comment more predictive than "Watch this!"...it turns out that
this also applies to writing Fragment Shaders.
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Steve Baker                      (817)619-2657 (Vox/Vox-Mail)
L3Com/Link Simulation & Training (817)619-2466 (Fax)
Work: [email protected]           http://www.link.com
Home: [email protected]       http://www.sjbaker.org

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Author: Stephen J Baker
  INET: [email protected]

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