Re: the new windows operating system
"bear007" <[email protected]>
| Newsgroups | gmane.games.devel.opengl |
|---|---|
| Organization | Fat City Network Services, San Diego, California |
| Message-ID | <[email protected]> |
OpenGL is so powerfull that the old Bill can only destroy it in this way :/ > Rhadamés Carmona wrote: > > > > Hey Guys > > > > OpenGL will be layered by directX in windows vista, so, opengl would be > > 50% slower... it really sux!!!... we have to do something. > > That's not the worst part... > > > * OpenGL on Windows will be fixed at a vanilla version of OpenGL 1.4 > > * No extensions will be possible to expose future hardware innovations > > At version 1.4, there are no GLSL shaders - and with no extensions, > they can't be added later. > > The speed is irrelevent - it's just *useless* for any vaguely modern > application. > > ----------------------------------------------------------------------- > The second law of Frisbee throwing states: "Never precede any maneuver > by a comment more predictive than "Watch this!"...it turns out that > this also applies to writing Fragment Shaders. > ----------------------------------------------------------------------- > Steve Baker (817)619-2657 (Vox/Vox-Mail) > L3Com/Link Simulation & Training (817)619-2466 (Fax) > Work: [email protected] http://www.link.com > Home: [email protected] http://www.sjbaker.org > > ----- > FAQ and OpenGL Resources at: > http://www.geocities.com/SiliconValley/Hills/9956/OpenGL > > -- > Author: Stephen J Baker > INET: sj