Re: the new windows operating system

"bear007" <[email protected]>
Newsgroups gmane.games.devel.opengl
Organization Fat City Network Services, San Diego, California
Message-ID <[email protected]>
OpenGL is so powerfull that the old Bill can only destroy it in this way :/

> Rhadamés Carmona wrote:
> > 
> > Hey Guys
> >  
> > OpenGL will be layered by directX in windows vista, so, opengl would be 
> > 50% slower... it really sux!!!... we have to do something.
> 
> That's not the worst part...
> 
> >     * OpenGL on Windows will be fixed at a vanilla version of OpenGL 1.4
> >     * No extensions will be possible to expose future hardware innovations 
> 
> At version 1.4, there are no GLSL shaders - and with no extensions,
> they can't be added later.
> 
> The speed is irrelevent - it's just *useless* for any vaguely modern
> application.
> 
> -----------------------------------------------------------------------
> The second law of Frisbee throwing states: "Never precede any maneuver
> by a comment more predictive than "Watch this!"...it turns out that
> this also applies to writing Fragment Shaders.
> -----------------------------------------------------------------------
> Steve Baker                      (817)619-2657 (Vox/Vox-Mail)
> L3Com/Link Simulation & Training (817)619-2466 (Fax)
> Work: [email protected]           http://www.link.com
> Home: [email protected]       http://www.sjbaker.org
> 
> ----- 
> FAQ and OpenGL Resources at:
>   http://www.geocities.com/SiliconValley/Hills/9956/OpenGL
> 
> -- 
> Author: Stephen J Baker
>   INET: sj
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