Index16 vs Index32 for index buffer

Igor Kravtchenko <[email protected]>
Newsgroups gmane.games.devel.opengl
Organization Fat City Network Services, San Diego, California
Message-ID <[email protected]>
I wondered if there is some issues and important things to know about 
optimisation
between the fact to use Int16 or Int32 for its index buffer under OpenGL.
By having used Direct3D for a very long time, I'm used to Int16 which is 
the only
supported index depth bits on today's video card.
Nevertheless, OpenGL allows to use Int32 as well as Int16. In a general 
manner,
is it "bad" to use Int32 for its index buffer? Does just the driver 
convert them back
to Int16 without any performance loss?

Any remark or hint are welcome.
Thanks,

Igor.


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Author: Igor Kravtchenko
  INET: [email protected]

Fat City Hosting, San Diego, California -- http://www.fatcity.com
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