Re: Index16 vs Index32 for index buffer

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Newsgroups gmane.games.devel.opengl
Organization Fat City Network Services, San Diego, California
Message-ID <[email protected]>
> I wondered if there is some issues and important things to know about
> optimisation
> between the fact to use Int16 or Int32 for its index buffer under OpenGL.
> By having used Direct3D for a very long time, I'm used to Int16 which is
> the only
> supported index depth bits on today's video card.
> Nevertheless, OpenGL allows to use Int32 as well as Int16. In a general
> manner,
> is it "bad" to use Int32 for its index buffer? Does just the driver
> convert them back
> to Int16 without any performance loss?

I did some quick timings some time ago, and could not measure a difference.
Tested with some objects each having about 3 million vertices. Best thing
to do is probably running your own test under your typical usage scenario.

32 bit ints were ideal for me, I did not have to break up my models.

Good luck,
Erwin

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