GL_SGIS_generate_mipmap
Igor Kravtchenko <[email protected]> Thu, 24 Nov 2005 06:57:24 -0800
| Newsgroups | gmane.games.devel.opengl |
|---|---|
| Organization | Fat City Network Services, San Diego, California |
| Message-ID | <[email protected]> |
Hi, I would be interested to know if some of you encountered problem using the GL_SGIS_generate_mipmap extension for automatic hardware mipmap generation. We were used to this extension but just discovered that on some laptop video drivers such as ATI MOBILITY RADEON 9700, textures ended to completely fuck up after a while. Using gluBuild2DMipmaps() instead (in software) to generate texture mipmap seems to solve the problem. Any thought? Igor. ----- FAQ and OpenGL Resources at: http://www.geocities.com/SiliconValley/Hills/9956/OpenGL -- Author: Igor Kravtchenko INET: [email protected] Fat City Hosting, San Diego, California -- http://www.fatcity.com --------------------------------------------------------------------- To REMOVE yourself from this mailing list, send an E-Mail message to: [email protected] (note EXACT spelling of 'ListGuru') and in the message BODY, include a line containing: UNSUB OPENGL-GAMEDEV-L (or the name of mailing list you want to be removed from). You may also send the HELP command for other information (like subscribing).