GL_SGIS_generate_mipmap

Igor Kravtchenko <[email protected]> Thu, 24 Nov 2005 06:57:24 -0800
Newsgroups gmane.games.devel.opengl
Organization Fat City Network Services, San Diego, California
Message-ID <[email protected]>
Hi,

I would be interested to know if some of you encountered problem using the
GL_SGIS_generate_mipmap extension for automatic hardware mipmap generation.

We were used to this extension but just discovered that on some laptop 
video drivers
such as ATI MOBILITY RADEON 9700, textures ended to completely fuck up 
after a while.
Using gluBuild2DMipmaps() instead (in software) to generate texture 
mipmap seems to solve the problem.

Any thought?

Igor.

----- 
FAQ and OpenGL Resources at:
  http://www.geocities.com/SiliconValley/Hills/9956/OpenGL

-- 
Author: Igor Kravtchenko
  INET: [email protected]

Fat City Hosting, San Diego, California -- http://www.fatcity.com
---------------------------------------------------------------------
To REMOVE yourself from this mailing list, send an E-Mail message
to: [email protected] (note EXACT spelling of 'ListGuru') and in
the message BODY, include a line containing: UNSUB OPENGL-GAMEDEV-L
(or the name of mailing list you want to be removed from).  You may
also send the HELP command for other information (like subscribing).