RE: GL_SGIS_generate_mipmap

"Laurent Auneau" <[email protected]> Thu, 24 Nov 2005 07:22:26 -0800
Newsgroups gmane.games.devel.opengl
Organization Fat City Network Services, San Diego, California
Message-ID <[email protected]>
This extension is implemented by the driver, and it happens that sometimes
everything is messed up. Your can have a look at the unofficial omega
drivers, that solved this problem when we encountered it.

After several mails with ATi and nVidia, it seemed like the only solution.

I'd be pleased to hear other comments on it though.


	Laurent




-----Message d'origine-----
De : [email protected] [mailto:[email protected]] De la part de Igor
Kravtchenko
Envoyé : jeudi 24 novembre 2005 15:57
À : Multiple recipients of list OPENGL-GAMEDEV-L
Objet : GL_SGIS_generate_mipmap

Hi,

I would be interested to know if some of you encountered problem using the
GL_SGIS_generate_mipmap extension for automatic hardware mipmap generation.

We were used to this extension but just discovered that on some laptop 
video drivers
such as ATI MOBILITY RADEON 9700, textures ended to completely fuck up 
after a while.
Using gluBuild2DMipmaps() instead (in software) to generate texture 
mipmap seems to solve the problem.

Any thought?

Igor.

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Author: Igor Kravtchenko
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Author: Laurent Auneau
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