Vertex Shader, CLP0 and GLSL
Rhadamés Carmona <[email protected]> Mon, 02 Jan 2006 10:57:27 -0800
| Newsgroups | gmane.games.devel.opengl |
|---|---|
| Organization | Fat City Network Services, San Diego, California |
| Message-ID | <[email protected]> |
Hey Guys
I have a 6800 Ultra, and I installed latest drivers (81.98) of nvidia
geforce. When I compiled my old working program with vertex & fragment
shader, I get this link error
Vertex info
-----------
(4) : warning C7506: OpenGL does not define the global variable gl_ClipCoord
<stdlib>(9475) : error C5121: multiple bindings to output semantic "CLP0"
The vertex shader code is
void main()
{
gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0;
for (int i = 0; i < 6; i++)
gl_ClipCoord[i] = dot(gl_Vertex, gl_ClipPlane[i]);
gl_Position = gl_ProjectionMatrix * gl_Vertex;
}
Wassup with gl_ClipCoord?. It did work before....
Any clue?
Thx
Rhadamés Carmona
_____________________________
Unversidad Central de Venezuela
Facultad de Ciencias
Escuela de Computación
Laboratorio de Computación Gráfica
Tlf. + 58.212.6051390
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