Re: Vertex Shader, CLP0 and GLSL (FOUND SOLUTION)

Rhadamés Carmona <[email protected]> Mon, 02 Jan 2006 11:52:22 -0800
Newsgroups gmane.games.devel.opengl
Organization Fat City Network Services, San Diego, California
Message-ID <[email protected]>
Hey Guys....

Well, I found the solution using gl_ClipVertex instead!

Thx anyway
Rhadamés


----- Original Message ----- 
To: "Multiple recipients of list OPENGL-GAMEDEV-L" 
<[email protected]>
Sent: Monday, January 02, 2006 2:57 PM


> Hey Guys
>
>
> I have a 6800 Ultra, and I installed latest drivers (81.98) of nvidia
> geforce. When I compiled my old working program with vertex & fragment
> shader, I get this link error
>
> Vertex info
> -----------
> (4) : warning C7506: OpenGL does not define the global variable 
> gl_ClipCoord
> <stdlib>(9475) : error C5121: multiple bindings to output semantic "CLP0"
>
> The vertex shader code is
>
> void main()
> {
>  gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0;
>  for (int i = 0; i < 6; i++)
>    gl_ClipCoord[i] = dot(gl_Vertex, gl_ClipPlane[i]);
>  gl_Position = gl_ProjectionMatrix * gl_Vertex;
> }
>
> Wassup with gl_ClipCoord?. It did work before....
>
> Any clue?
>
> Thx
> Rhadamés Carmona
>
> _____________________________
> Unversidad Central de Venezuela
> Facultad de Ciencias
> Escuela de Computación
> Laboratorio de Computación Gráfica
> Tlf. + 58.212.6051390
>
>
>
>
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