import formats
Bram Biesbrouck <[email protected]> Fri, 27 Jan 2006 08:07:23 -0800
| Newsgroups | gmane.games.devel.opengl |
|---|---|
| Organization | Fat City Network Services, San Diego, California |
| Message-ID | <[email protected]> |
Hi all, I don't know if this is a stupid question, but can someone present me the options to importing a mesh in an openGL-program, that was created with a modeler program like Blender (Linux)? I found some interesting projects that convert .obj file formats to c-header files that can be used by the program to draw the objects. Or the dxf2gl program that does about the same job with .dxf formats. These projects seem to be very stand-alone and experimental though. What's the standard or conventional way to do this? thanks, Bram ----- FAQ and OpenGL Resources at: http://www.geocities.com/SiliconValley/Hills/9956/OpenGL -- Author: Bram Biesbrouck INET: [email protected] Fat City Hosting, San Diego, California -- http://www.fatcity.com --------------------------------------------------------------------- To REMOVE yourself from this mailing list, send an E-Mail message to: [email protected] (note EXACT spelling of 'ListGuru') and in the message BODY, include a line containing: UNSUB OPENGL-GAMEDEV-L (or the name of mailing list you want to be removed from). You may also send the HELP command for other information (like subscribing).