import formats

Bram Biesbrouck <[email protected]> Fri, 27 Jan 2006 08:07:23 -0800
Newsgroups gmane.games.devel.opengl
Organization Fat City Network Services, San Diego, California
Message-ID <[email protected]>
Hi all,

I don't know if this is a stupid question, but can someone present me the 
options to importing a mesh in an openGL-program, that was created with a 
modeler program like Blender (Linux)?
I found some interesting projects that convert .obj file formats to c-header 
files that can be used by the program to draw the objects. Or the dxf2gl 
program that does about the same job with .dxf formats.

These projects seem to be very stand-alone and experimental though. What's the 
standard or conventional way to do this?

thanks,

Bram
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Author: Bram Biesbrouck
  INET: [email protected]

Fat City Hosting, San Diego, California -- http://www.fatcity.com
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