RE: import formats
"William Woodbury" <[email protected]> Fri, 27 Jan 2006 08:52:33 -0800
| Newsgroups | gmane.games.devel.opengl |
|---|---|
| Organization | Fat City Network Services, San Diego, California |
| Message-ID | <[email protected]> |
Get hold of a library that handles import of your desired format (lib3DS or something like it) and use that, or get hold of the specs for the format and write your own importer. I usually import models using the wavefront obj format, or the lightwave formats as they are text based as opposed to binary and so can be read in a text editor and altered. -----Original Message----- Bram Biesbrouck Sent: 27 January 2006 16:07 To: Multiple recipients of list OPENGL-GAMEDEV-L Hi all, I don't know if this is a stupid question, but can someone present me the options to importing a mesh in an openGL-program, that was created with a modeler program like Blender (Linux)? I found some interesting projects that convert .obj file formats to c-header files that can be used by the program to draw the objects. Or the dxf2gl program that does about the same job with .dxf formats. These projects seem to be very stand-alone and experimental though. What's the standard or conventional way to do this? thanks, Bram ----- FAQ and OpenGL Resources at: http://www.geocities.com/SiliconValley/Hills/9956/OpenGL -- Author: Bram Biesbrouck INET: [email protected] Fat City Hosting, San Diego, California -- http://www.fatcity.com --------------------------------------------------------------------- To REMOVE yourself from this mailing list, send an E-Mail message to: [email protected] (note EXACT spelling of 'ListGuru') and in the message BODY, include a line containing: UNSUB OPENGL-GAMEDEV-L (or the name of mailing list you want to be removed from). You may also send the HELP command for other information (like subscribing). -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.1.375 / Virus Database: 267.14.23/242 - Release Date: 26/01/2006 ----- FAQ and OpenGL Resources at: http://www.geocities.com/SiliconValley/Hills/9956/OpenGL -- Author: William Woodbury INET: [email protected] Fat City Hosting, San Diego, California -- http://www.fatcity.com --------------------------------------------------------------------- To REMOVE yourself from this mailing list, send an E-Mail message to: [email protected] (note EXACT spelling of 'ListGuru') and in the message BODY, include a line containing: UNSUB OPENGL-GAMEDEV-L (or the name of mailing list you want to be removed from). You may also send the HELP command for other information (like subscribing).