Re: import formats

Bram Biesbrouck <[email protected]> Fri, 27 Jan 2006 09:12:27 -0800
Newsgroups gmane.games.devel.opengl
Organization Fat City Network Services, San Diego, California
Message-ID <[email protected]>
Op vrijdag 27 januari 2006 17:52, schreef William Woodbury:
> Get hold of a library that handles import of your desired format (lib3DS or
> something like it) and use that, or get hold of the specs for the format
> and write your own importer.
> I usually import models using the wavefront obj format, or the lightwave
> formats as they are text based as opposed to binary and so can be read in a
> text editor and altered.

Could you point me to a page or resource where I can find information on 
importing obj format models?

> -----Original Message-----
> Bram Biesbrouck
> Sent: 27 January 2006 16:07
> To: Multiple recipients of list OPENGL-GAMEDEV-L
>
>
> Hi all,
>
> I don't know if this is a stupid question, but can someone present me the
> options to importing a mesh in an openGL-program, that was created with a
> modeler program like Blender (Linux)?
> I found some interesting projects that convert .obj file formats to
> c-header files that can be used by the program to draw the objects. Or the
> dxf2gl program that does about the same job with .dxf formats.
>
> These projects seem to be very stand-alone and experimental though. What's
> the
> standard or conventional way to do this?
>
> thanks,
>
> Bram
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> --
> Author: Bram Biesbrouck
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-- 
Author: Bram Biesbrouck
  INET: [email protected]

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