Re: import formats

Mortoc <[email protected]> Fri, 27 Jan 2006 09:37:23 -0800
Newsgroups gmane.games.devel.opengl
Organization Fat City Network Services, San Diego, California
Message-ID <[email protected]>
Grab a .obj file and open it. It is really easy to understand. If you 
have trouble, Google is always the best for finding reference.

-Chris

Bram Biesbrouck wrote:
> Op vrijdag 27 januari 2006 17:52, schreef William Woodbury:
>   
>> Get hold of a library that handles import of your desired format (lib3DS or
>> something like it) and use that, or get hold of the specs for the format
>> and write your own importer.
>> I usually import models using the wavefront obj format, or the lightwave
>> formats as they are text based as opposed to binary and so can be read in a
>> text editor and altered.
>>     
>
> Could you point me to a page or resource where I can find information on 
> importing obj format models?
>
>   
>> -----Original Message-----
>> Bram Biesbrouck
>> Sent: 27 January 2006 16:07
>> To: Multiple recipients of list OPENGL-GAMEDEV-L
>>
>>
>> Hi all,
>>
>> I don't know if this is a stupid question, but can someone present me the
>> options to importing a mesh in an openGL-program, that was created with a
>> modeler program like Blender (Linux)?
>> I found some interesting projects that convert .obj file formats to
>> c-header files that can be used by the program to draw the objects. Or the
>> dxf2gl program that does about the same job with .dxf formats.
>>
>> These projects seem to be very stand-alone and experimental though. What's
>> the
>> standard or conventional way to do this?
>>
>> thanks,
>>
>> Bram
>> -----
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>>
>> --
>> Author: Bram Biesbrouck
>>   INET: [email protected]
>>
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> ----- 
> FAQ and OpenGL Resources at:
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>
>   


----- 
FAQ and OpenGL Resources at:
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-- 
Author: Mortoc
  INET: [email protected]

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