Re: import formats
Mortoc <[email protected]> Fri, 27 Jan 2006 09:37:23 -0800
| Newsgroups | gmane.games.devel.opengl |
|---|---|
| Organization | Fat City Network Services, San Diego, California |
| Message-ID | <[email protected]> |
Grab a .obj file and open it. It is really easy to understand. If you have trouble, Google is always the best for finding reference. -Chris Bram Biesbrouck wrote: > Op vrijdag 27 januari 2006 17:52, schreef William Woodbury: > >> Get hold of a library that handles import of your desired format (lib3DS or >> something like it) and use that, or get hold of the specs for the format >> and write your own importer. >> I usually import models using the wavefront obj format, or the lightwave >> formats as they are text based as opposed to binary and so can be read in a >> text editor and altered. >> > > Could you point me to a page or resource where I can find information on > importing obj format models? > > >> -----Original Message----- >> Bram Biesbrouck >> Sent: 27 January 2006 16:07 >> To: Multiple recipients of list OPENGL-GAMEDEV-L >> >> >> Hi all, >> >> I don't know if this is a stupid question, but can someone present me the >> options to importing a mesh in an openGL-program, that was created with a >> modeler program like Blender (Linux)? >> I found some interesting projects that convert .obj file formats to >> c-header files that can be used by the program to draw the objects. Or the >> dxf2gl program that does about the same job with .dxf formats. >> >> These projects seem to be very stand-alone and experimental though. What's >> the >> standard or conventional way to do this? >> >> thanks, >> >> Bram >> ----- >> FAQ and OpenGL Resources at: >> http://www.geocities.com/SiliconValley/Hills/9956/OpenGL >> >> -- >> Author: Bram Biesbrouck >> INET: [email protected] >> >> Fat City Hosting, San Diego, California -- http://www.fatcity.com >> --------------------------------------------------------------------- >> To REMOVE yourself from this mailing list, send an E-Mail message >> to: [email protected] (note EXACT spelling of 'ListGuru') and in >> the message BODY, include a line containing: UNSUB OPENGL-GAMEDEV-L >> (or the name of mailing list you want to be removed from). You may >> also send the HELP command for other information (like subscribing). >> -- >> No virus found in this incoming message. >> Checked by AVG Free Edition. >> Version: 7.1.375 / Virus Database: 267.14.23/242 - Release Date: 26/01/2006 >> >> ----- >> FAQ and OpenGL Resources at: >> http://www.geocities.com/SiliconValley/Hills/9956/OpenGL >> > ----- > FAQ and OpenGL Resources at: > http://www.geocities.com/SiliconValley/Hills/9956/OpenGL > > ----- FAQ and OpenGL Resources at: http://www.geocities.com/SiliconValley/Hills/9956/OpenGL -- Author: Mortoc INET: [email protected] Fat City Hosting, San Diego, California -- http://www.fatcity.com --------------------------------------------------------------------- To REMOVE yourself from this mailing list, send an E-Mail message to: [email protected] (note EXACT spelling of 'ListGuru') and in the message BODY, include a line containing: UNSUB OPENGL-GAMEDEV-L (or the name of mailing list you want to be removed from). You may also send the HELP command for other information (like subscribing).