Re: import formats
Andrew <[email protected]> Sun, 29 Jan 2006 06:42:24 -0800
| Newsgroups | gmane.games.devel.opengl |
|---|---|
| Organization | Fat City Network Services, San Diego, California |
| Message-ID | <[email protected]> |
Hi, I've recently been wrestling with something similar and I've written a simple mesh exporter script for blender and equally simple C++/OpenGL importer to display it. The format is very much inspired by .obj. I can post up both script and source, if you think this might help (though I'm not sure if its the done thing to send these files to the list proper?) Cheers, Andrew Bram Biesbrouck wrote: > Hi all, > > I don't know if this is a stupid question, but can someone present me the > options to importing a mesh in an openGL-program, that was created with a > modeler program like Blender (Linux)? > I found some interesting projects that convert .obj file formats to c-header > files that can be used by the program to draw the objects. Or the dxf2gl > program that does about the same job with .dxf formats. > > These projects seem to be very stand-alone and experimental though. What's the > standard or conventional way to do this? > > thanks, > > Bram > ----- > FAQ and OpenGL Resources at: > http://www.geocities.com/SiliconValley/Hills/9956/OpenGL > ----- FAQ and OpenGL Resources at: http://www.geocities.com/SiliconValley/Hills/9956/OpenGL -- Author: Andrew INET: [email protected] Fat City Hosting, San Diego, California -- http://www.fatcity.com --------------------------------------------------------------------- To REMOVE yourself from this mailing list, send an E-Mail message to: [email protected] (note EXACT spelling of 'ListGuru') and in the message BODY, include a line containing: UNSUB OPENGL-GAMEDEV-L (or the name of mailing list you want to be removed from). You may also send the HELP command for other information (like subscribing).