Re: import formats

Andrew <[email protected]> Sun, 29 Jan 2006 06:42:24 -0800
Newsgroups gmane.games.devel.opengl
Organization Fat City Network Services, San Diego, California
Message-ID <[email protected]>
Hi,
I've recently been wrestling with something similar and I've written a
simple mesh exporter script for blender and equally simple C++/OpenGL
importer to display it. The format is very much inspired by .obj.

I can post up both script and source, if you think this might help
(though I'm not sure if its the done thing to send these files to the
list proper?)

Cheers,
Andrew

Bram Biesbrouck wrote:
> Hi all,
> 
> I don't know if this is a stupid question, but can someone present me the 
> options to importing a mesh in an openGL-program, that was created with a 
> modeler program like Blender (Linux)?
> I found some interesting projects that convert .obj file formats to c-header 
> files that can be used by the program to draw the objects. Or the dxf2gl 
> program that does about the same job with .dxf formats.
> 
> These projects seem to be very stand-alone and experimental though. What's the 
> standard or conventional way to do this?
> 
> thanks,
> 
> Bram
> ----- 
> FAQ and OpenGL Resources at:
>   http://www.geocities.com/SiliconValley/Hills/9956/OpenGL
> 
----- 
FAQ and OpenGL Resources at:
  http://www.geocities.com/SiliconValley/Hills/9956/OpenGL

-- 
Author: Andrew
  INET: [email protected]

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