Re: import formats

Bram Biesbrouck <[email protected]> Sun, 29 Jan 2006 07:12:23 -0800
Newsgroups gmane.games.devel.opengl
Organization Fat City Network Services, San Diego, California
Message-ID <[email protected]>
Well,

I've adjusted the .obj import routines that come with the glut 
"smooth"-example source to support transparency and I'm currently using them 
in my program. Perhaps we can publish our solutions somewhere?

Bram

Op zondag 29 januari 2006 15:42, schreef Andrew:
> Hi,
> I've recently been wrestling with something similar and I've written a
> simple mesh exporter script for blender and equally simple C++/OpenGL
> importer to display it. The format is very much inspired by .obj.
>
> I can post up both script and source, if you think this might help
> (though I'm not sure if its the done thing to send these files to the
> list proper?)
>
> Cheers,
> Andrew
>
> Bram Biesbrouck wrote:
> > Hi all,
> >
> > I don't know if this is a stupid question, but can someone present me the
> > options to importing a mesh in an openGL-program, that was created with a
> > modeler program like Blender (Linux)?
> > I found some interesting projects that convert .obj file formats to
> > c-header files that can be used by the program to draw the objects. Or
> > the dxf2gl program that does about the same job with .dxf formats.
> >
> > These projects seem to be very stand-alone and experimental though.
> > What's the standard or conventional way to do this?
> >
> > thanks,
> >
> > Bram
> > -----
> > FAQ and OpenGL Resources at:
> >   http://www.geocities.com/SiliconValley/Hills/9956/OpenGL
>
> -----
> FAQ and OpenGL Resources at:
>   http://www.geocities.com/SiliconValley/Hills/9956/OpenGL
----- 
FAQ and OpenGL Resources at:
  http://www.geocities.com/SiliconValley/Hills/9956/OpenGL

-- 
Author: Bram Biesbrouck
  INET: [email protected]

Fat City Hosting, San Diego, California -- http://www.fatcity.com
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