Re: import formats

[email protected] Sun, 29 Jan 2006 09:42:23 -0800
Newsgroups gmane.games.devel.opengl
Organization Fat City Network Services, San Diego, California
Message-ID <[email protected]>
Hello,

 The COLLADA export/import utility libraries are available on source forge.
 
http://sourceforge.net/projects/collada-dom/

 It contains everything you need and much more.
 The import/export plug-ins are available for most tools, including Blender.

 For more information:
 ww.khronos.org/collada
 www.collada.org

-- 
Regards

--------------------------------------------------------------
Rémi ARNAUD  - Graphics Architect - SCEA US R&D - 650 655 5663



Andrew wrote:
> Hi,
> I've recently been wrestling with something similar and I've written a
> simple mesh exporter script for blender and equally simple C++/OpenGL
> importer to display it. The format is very much inspired by .obj.
>
> I can post up both script and source, if you think this might help
> (though I'm not sure if its the done thing to send these files to the
> list proper?)
>
> Cheers,
> Andrew
>
> Bram Biesbrouck wrote:
>   
>> Hi all,
>>
>> I don't know if this is a stupid question, but can someone present me the 
>> options to importing a mesh in an openGL-program, that was created with a 
>> modeler program like Blender (Linux)?
>> I found some interesting projects that convert .obj file formats to c-header 
>> files that can be used by the program to draw the objects. Or the dxf2gl 
>> program that does about the same job with .dxf formats.
>>
>> These projects seem to be very stand-alone and experimental though. What's the 
>> standard or conventional way to do this?
>>
>> thanks,
>>
>> Bram
>> ----- 
>> FAQ and OpenGL Resources at:
>>   http://www.geocities.com/SiliconValley/Hills/9956/OpenGL
>>
>>     
> ----- 
> FAQ and OpenGL Resources at:
>   http://www.geocities.com/SiliconValley/Hills/9956/OpenGL
>
>