Re: import formats
[email protected] Sun, 29 Jan 2006 09:42:23 -0800
| Newsgroups | gmane.games.devel.opengl |
|---|---|
| Organization | Fat City Network Services, San Diego, California |
| Message-ID | <[email protected]> |
Hello, The COLLADA export/import utility libraries are available on source forge. http://sourceforge.net/projects/collada-dom/ It contains everything you need and much more. The import/export plug-ins are available for most tools, including Blender. For more information: ww.khronos.org/collada www.collada.org -- Regards -------------------------------------------------------------- Rémi ARNAUD - Graphics Architect - SCEA US R&D - 650 655 5663 Andrew wrote: > Hi, > I've recently been wrestling with something similar and I've written a > simple mesh exporter script for blender and equally simple C++/OpenGL > importer to display it. The format is very much inspired by .obj. > > I can post up both script and source, if you think this might help > (though I'm not sure if its the done thing to send these files to the > list proper?) > > Cheers, > Andrew > > Bram Biesbrouck wrote: > >> Hi all, >> >> I don't know if this is a stupid question, but can someone present me the >> options to importing a mesh in an openGL-program, that was created with a >> modeler program like Blender (Linux)? >> I found some interesting projects that convert .obj file formats to c-header >> files that can be used by the program to draw the objects. Or the dxf2gl >> program that does about the same job with .dxf formats. >> >> These projects seem to be very stand-alone and experimental though. What's the >> standard or conventional way to do this? >> >> thanks, >> >> Bram >> ----- >> FAQ and OpenGL Resources at: >> http://www.geocities.com/SiliconValley/Hills/9956/OpenGL >> >> > ----- > FAQ and OpenGL Resources at: > http://www.geocities.com/SiliconValley/Hills/9956/OpenGL > >