Re: import formats

Jon Mayo <[email protected]> Sun, 29 Jan 2006 12:12:23 -0800
Newsgroups gmane.games.devel.opengl
Organization Fat City Network Services, San Diego, California
Message-ID <[email protected]>
It's not exactly what you are looking for, but I have a free(public
domain) 3DS loader library on my website. If you can save your data as
3DS you could load your meshes that way.

source code: http://rm-f.net/~orange/software/3dsloader-20060129.zip

The ZIP is only 8kB. I couldn't tell if this mailing list allows file
attachements or not. Generally they don't. You can browse the source
code at http://rm-f.net/~orange/software/3dsloader/

On 1/27/06, Bram Biesbrouck <[email protected]> wrote:
> Hi all,
>
> I don't know if this is a stupid question, but can someone present me the
> options to importing a mesh in an openGL-program, that was created with a
> modeler program like Blender (Linux)?
> I found some interesting projects that convert .obj file formats to c-header
> files that can be used by the program to draw the objects. Or the dxf2gl
> program that does about the same job with .dxf formats.
>
> These projects seem to be very stand-alone and experimental though. What's the
> standard or conventional way to do this?
>
> thanks,
>
> Bram
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> --
> Author: Bram Biesbrouck
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--
Jon Mayo
<[email protected]>

----- 
FAQ and OpenGL Resources at:
  http://www.geocities.com/SiliconValley/Hills/9956/OpenGL

-- 
Author: Jon Mayo
  INET: [email protected]

Fat City Hosting, San Diego, California -- http://www.fatcity.com
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