Re: import formats
Jon Mayo <[email protected]> Sun, 29 Jan 2006 12:12:23 -0800
| Newsgroups | gmane.games.devel.opengl |
|---|---|
| Organization | Fat City Network Services, San Diego, California |
| Message-ID | <[email protected]> |
It's not exactly what you are looking for, but I have a free(public domain) 3DS loader library on my website. If you can save your data as 3DS you could load your meshes that way. source code: http://rm-f.net/~orange/software/3dsloader-20060129.zip The ZIP is only 8kB. I couldn't tell if this mailing list allows file attachements or not. Generally they don't. You can browse the source code at http://rm-f.net/~orange/software/3dsloader/ On 1/27/06, Bram Biesbrouck <[email protected]> wrote: > Hi all, > > I don't know if this is a stupid question, but can someone present me the > options to importing a mesh in an openGL-program, that was created with a > modeler program like Blender (Linux)? > I found some interesting projects that convert .obj file formats to c-header > files that can be used by the program to draw the objects. Or the dxf2gl > program that does about the same job with .dxf formats. > > These projects seem to be very stand-alone and experimental though. What's the > standard or conventional way to do this? > > thanks, > > Bram > ----- > FAQ and OpenGL Resources at: > http://www.geocities.com/SiliconValley/Hills/9956/OpenGL > > -- > Author: Bram Biesbrouck > INET: [email protected] > > Fat City Hosting, San Diego, California -- http://www.fatcity.com > --------------------------------------------------------------------- > To REMOVE yourself from this mailing list, send an E-Mail message > to: [email protected] (note EXACT spelling of 'ListGuru') and in > the message BODY, include a line containing: UNSUB OPENGL-GAMEDEV-L > (or the name of mailing list you want to be removed from). You may > also send the HELP command for other information (like subscribing). > -- Jon Mayo <[email protected]> ----- FAQ and OpenGL Resources at: http://www.geocities.com/SiliconValley/Hills/9956/OpenGL -- Author: Jon Mayo INET: [email protected] Fat City Hosting, San Diego, California -- http://www.fatcity.com --------------------------------------------------------------------- To REMOVE yourself from this mailing list, send an E-Mail message to: [email protected] (note EXACT spelling of 'ListGuru') and in the message BODY, include a line containing: UNSUB OPENGL-GAMEDEV-L (or the name of mailing list you want to be removed from). You may also send the HELP command for other information (like subscribing).