Re: render particle

Balogh Péter <[email protected]> Mon, 06 Mar 2006 14:09:24 -0800
Newsgroups gmane.games.devel.opengl
Organization Fat City Network Services, San Diego, California
Message-ID <[email protected]>
I know, but is that the fastest way? What if I for example calculate a 
vertex array, that can be rendered with identity camera matrix? Can it 
be faster?

Peter Balogh

Michael I Gold wrote:
> http://oss.sgi.com/projects/ogl-sample/registry/ARB/point_sprite.txt
> 
> Point sprites are part of core OpenGL 2.0.
> 
> 
> Balogh Péter wrote:
> 
>> Hi
>>
>> I'm working on a render engine, and I would like to write a particle 
>> system, but I don't know what is the optimal way of rendering 
>> particles in OpenGl? Mostly sparks and sprites. My minimum platform is 
>> pretty low, P3 1Ghz and Gef3.
>>
>> All help appreciated!
>>
>> Peter Balogh
>> ----- FAQ and OpenGL Resources at:
>>  http://www.geocities.com/SiliconValley/Hills/9956/OpenGL
>>
> 
> 
----- 
FAQ and OpenGL Resources at:
  http://www.geocities.com/SiliconValley/Hills/9956/OpenGL

-- 
Author: =?ISO-8859-1?Q?Balogh_P=E9ter?=
  INET: [email protected]

Fat City Hosting, San Diego, California -- http://www.fatcity.com
---------------------------------------------------------------------
To REMOVE yourself from this mailing list, send an E-Mail message
to: [email protected] (note EXACT spelling of 'ListGuru') and in
the message BODY, include a line containing: UNSUB OPENGL-GAMEDEV-L
(or the name of mailing list you want to be removed from).  You may
also send the HELP command for other information (like subscribing).