Re: render particle
Balogh Péter <[email protected]> Mon, 06 Mar 2006 14:09:24 -0800
| Newsgroups | gmane.games.devel.opengl |
|---|---|
| Organization | Fat City Network Services, San Diego, California |
| Message-ID | <[email protected]> |
I know, but is that the fastest way? What if I for example calculate a vertex array, that can be rendered with identity camera matrix? Can it be faster? Peter Balogh Michael I Gold wrote: > http://oss.sgi.com/projects/ogl-sample/registry/ARB/point_sprite.txt > > Point sprites are part of core OpenGL 2.0. > > > Balogh Péter wrote: > >> Hi >> >> I'm working on a render engine, and I would like to write a particle >> system, but I don't know what is the optimal way of rendering >> particles in OpenGl? Mostly sparks and sprites. My minimum platform is >> pretty low, P3 1Ghz and Gef3. >> >> All help appreciated! >> >> Peter Balogh >> ----- FAQ and OpenGL Resources at: >> http://www.geocities.com/SiliconValley/Hills/9956/OpenGL >> > > ----- FAQ and OpenGL Resources at: http://www.geocities.com/SiliconValley/Hills/9956/OpenGL -- Author: =?ISO-8859-1?Q?Balogh_P=E9ter?= INET: [email protected] Fat City Hosting, San Diego, California -- http://www.fatcity.com --------------------------------------------------------------------- To REMOVE yourself from this mailing list, send an E-Mail message to: [email protected] (note EXACT spelling of 'ListGuru') and in the message BODY, include a line containing: UNSUB OPENGL-GAMEDEV-L (or the name of mailing list you want to be removed from). You may also send the HELP command for other information (like subscribing).