Re: Offscreen rendering

Daniele Benegiamo <[email protected]> Tue, 14 Mar 2006 14:04:25 -0800
Newsgroups gmane.games.devel.opengl
Organization Fat City Network Services, San Diego, California
Message-ID <[email protected]>
This can be useful (was a my old reply to a similar question):

http://groups.yahoo.com/group/opengl-gamedev-l/message/23717?viscount=100


	Daniele

Bram Biesbrouck wrote:
> Hi all,
> 
> I wrote a openGL-based library that processes a video-stream. The library is 
> used as the engine for a GUI-program (video editing) and as the processor for 
> a processing deamon (batch, no GUI or Xserver available on that server).
> When I try to use the library in batch-mode, a component (FTGL OpenGL font 
> library) returns with en error stating an invalid context was encountered.
> How do I add support for both on-screen and off-screen rendering in the same 
> library?
> 
> thanks,
> 
> Bram
> ----- 
> FAQ and OpenGL Resources at:
>   http://www.geocities.com/SiliconValley/Hills/9956/OpenGL
> 

----- 
FAQ and OpenGL Resources at:
  http://www.geocities.com/SiliconValley/Hills/9956/OpenGL

-- 
Author: Daniele Benegiamo
  INET: [email protected]

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