Re: Offscreen rendering
Daniele Benegiamo <[email protected]> Tue, 14 Mar 2006 14:04:25 -0800
| Newsgroups | gmane.games.devel.opengl |
|---|---|
| Organization | Fat City Network Services, San Diego, California |
| Message-ID | <[email protected]> |
This can be useful (was a my old reply to a similar question): http://groups.yahoo.com/group/opengl-gamedev-l/message/23717?viscount=100 Daniele Bram Biesbrouck wrote: > Hi all, > > I wrote a openGL-based library that processes a video-stream. The library is > used as the engine for a GUI-program (video editing) and as the processor for > a processing deamon (batch, no GUI or Xserver available on that server). > When I try to use the library in batch-mode, a component (FTGL OpenGL font > library) returns with en error stating an invalid context was encountered. > How do I add support for both on-screen and off-screen rendering in the same > library? > > thanks, > > Bram > ----- > FAQ and OpenGL Resources at: > http://www.geocities.com/SiliconValley/Hills/9956/OpenGL > ----- FAQ and OpenGL Resources at: http://www.geocities.com/SiliconValley/Hills/9956/OpenGL -- Author: Daniele Benegiamo INET: [email protected] Fat City Hosting, San Diego, California -- http://www.fatcity.com --------------------------------------------------------------------- To REMOVE yourself from this mailing list, send an E-Mail message to: [email protected] (note EXACT spelling of 'ListGuru') and in the message BODY, include a line containing: UNSUB OPENGL-GAMEDEV-L (or the name of mailing list you want to be removed from). You may also send the HELP command for other information (like subscribing).