Vertex caching

Igor Kravtchenko <[email protected]> Tue, 05 Sep 2006 05:13:23 -0800
Newsgroups gmane.games.devel.opengl
Organization Fat City Network Services, San Diego, California
Message-ID <[email protected]>
Hi!

I was wondering whether it could exist some "hidden" way in OpenGL to 
optimise its
index buffer depending of the number of entries into the FIFO cache on 
the video card.
D3D for instance can optimise its index buffer at runtime with method 
like D3DXOptimizeFaces()
which is device independent or using D3DXMESHOPT   which is device 
dependent.

At first, we could guess that GL could re-arrange the indices 
automatically when
submiting index buffer but ofcourse, it  doesn't.  Maybe on some drivers?
Really never?

Any remark on the subject is welcome,

Igor.

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Author: Igor Kravtchenko
  INET: [email protected]

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