Re: Vertex caching
Sergey Nenakhov <[email protected]> Wed, 06 Sep 2006 14:53:23 -0800
| Newsgroups | gmane.games.devel.opengl |
|---|---|
| Organization | Fat City Network Services, San Diego, California |
| Message-ID | <[email protected]> |
nVidia has a library, as far as I remember, it is called nvTriStrip. Ati has also released a tool (don't remember the name, search their website) which not only optimizes post-transformed vertex cache usage, but also optimizes overdraw of a model. Sergey > Hi! > > I was wondering whether it could exist some "hidden" way in OpenGL to > optimise its > index buffer depending of the number of entries into the FIFO cache on > the video card. > D3D for instance can optimise its index buffer at runtime with method > like D3DXOptimizeFaces() > which is device independent or using D3DXMESHOPT which is device > dependent. > > At first, we could guess that GL could re-arrange the indices > automatically when > submiting index buffer but ofcourse, it doesn\'t. Maybe on some drivers? > Really never? > > Any remark on the subject is welcome, > > Igor. > > ----- > FAQ and OpenGL Resources at: > http://www.geocities.com/SiliconValley/Hills/9956/OpenGL > > -- > Author: Igor Kravtchenko > INET: [email protected] > > Fat City Hosting, San Diego, California -- http://www.fatcity.com > --------------------------------------------------------------------- > To REMOVE yourself from this mailing list, send an E-Mail message > to: [email protected] (note EXACT spelling of \'ListGuru\') and in > the message BODY, include a line containing: UNSUB OPENGL-GAMEDEV-L > (or the name of mailing list you want to be removed from). You may > also send the HELP command for other information (like subscribing). > ----- FAQ and OpenGL Resources at: http://www.geocities.com/SiliconValley/Hills/9956/OpenGL -- Author: Sergey Nenakhov INET: [email protected] Fat City Hosting, San Diego, California -- http://www.fatcity.com --------------------------------------------------------------------- To REMOVE yourself from this mailing list, send an E-Mail message to: [email protected] (note EXACT spelling of 'ListGuru') and in the message BODY, include a line containing: UNSUB OPENGL-GAMEDEV-L (or the name of mailing list you want to be removed from). You may also send the HELP command for other information (like subscribing).