Re: Is GLUT hindering performance?

Saurabh <[email protected]> Wed, 28 Feb 2007 00:08:25 -0800
Newsgroups gmane.games.devel.opengl
Organization Fat City Network Services, San Diego, California
Message-ID <[email protected]>
I don't think this is a GLUT specific problem. I had similar issues
with SDL. I realized that it uses up all the CPU cycles in order to
maximize the number of frames rendered per second. You can resolve
this by limiting the fps by calling some kind of sleep function for
some milliseconds after every frame rendered. In SDL, the function for
this purpose is SDL_Delay(). Hope this helps.

On 2/28/07, Peter Dobrev <[email protected]> wrote:
> Hello!
>
> I was wondering whether using GLUT hinders the performance of the
> application in comparison with the plain platform-dependent approach
> of creating a window using the OS API.
>
> What prompted me to write this mail is that I have this fairly simple
> program (does some calculations but nothing significant) that takes
> 100% CPU. It's quite possible that this maybe due to a bad driver,
> since I recently updated to an unstable version of my Linux
> distribution.
>
> But, anyway, do you have any observation on this issue, does GLUT make
> the game program slower or the difference (if any) is negligible?
>
> Thanks,
> Petar.
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> Author: Peter Dobrev
>   INET: [email protected]
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-- 
Author: Saurabh
  INET: [email protected]

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