Re: Is GLUT hindering performance?

"Sylvain G. Vignaud" <[email protected]> Tue, 27 Feb 2007 21:28:23 -0800
Newsgroups gmane.games.devel.opengl
Organization Fat City Network Services, San Diego, California
Message-ID <[email protected]>
Well known "problem":
http://www.opengl.org/discussion_boards/ubb/ultimatebb.php?ubb=get_topic;f=3;t=013053
http://www.opengl.org/discussion_boards/ubb/ultimatebb.php?ubb=get_topic;f=3;t=013911
http://www.opengl.org/discussion_boards/ubb/ultimatebb.php?ubb=get_topic;f=3;t=013935

----- Original Message -----
Date: Wednesday, February 28, 2007 12:14 pm
To: Multiple recipients of list OPENGL-GAMEDEV-L
<[email protected]>

> Hello!
> 
> I was wondering whether using GLUT hinders the performance of the
> application in comparison with the plain platform-dependent approach
> of creating a window using the OS API.
> 
> What prompted me to write this mail is that I have this fairly simple
> program (does some calculations but nothing significant) that takes
> 100% CPU. It's quite possible that this maybe due to a bad driver,
> since I recently updated to an unstable version of my Linux
> distribution.
> 
> But, anyway, do you have any observation on this issue, does GLUT make
> the game program slower or the difference (if any) is negligible?
> 
> Thanks,
> Petar.
> ----- 
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> -- 
> Author: Peter Dobrev
>  INET: [email protected]
> 
> Fat City Hosting, San Diego, California -- http://www.fatcity.com
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-- 
Author: Sylvain G. Vignaud
  INET: [email protected]

Fat City Hosting, San Diego, California -- http://www.fatcity.com
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