RE: lighting problem
"Pete Brubaker" <[email protected]> Fri, 27 Apr 2007 13:35:25 -0800
| Newsgroups | gmane.games.devel.opengl |
|---|---|
| Organization | Fat City Network Services, San Diego, California |
| Message-ID | <[email protected]> |
Did you copy and paste this code as well?
GLfloat mat_specular[] = { 1.0, 1.0, 1.0, 1.0 };
GLfloat mat_shininess[] = { 50.0 };
GLfloat light_position[] = { 1.0, 1.0, 1.0, 0.0 };
glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular);
glMaterialfv(GL_FRONT, GL_SHININESS, mat_shininess);
glLightfv(GL_LIGHT0, GL_POSITION, light_position);
-----Original Message-----
Tamas Nagy
Sent: Friday, April 27, 2007 2:11 PM
To: Multiple recipients of list OPENGL-GAMEDEV-L
Hi!
I have a problem. I applied the lights described in
http://fly.cc.fer.hr/~unreal/theredbook/chapter06.html
to my scene. I copy-pasted the light code.
I have a box and a sphere both colored red.
When i apply lights glEnable(GL_LIGHTING), glEnable(GL_LIGHT0), everything
becomes gray.
Lighting works but everything is gray instead of red.
Tamas
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Author: Tamas Nagy
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Author: Pete Brubaker
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