RE: lighting problem

Tamas Nagy <[email protected]> Fri, 27 Apr 2007 15:25:24 -0800
Newsgroups gmane.games.devel.opengl
Organization Fat City Network Services, San Diego, California
Message-ID <[email protected]>
Hi!

Yes, the same code had been copypasted.

Tamas

> Did you copy and paste this code as well?
> 
>     GLfloat mat_specular[] = { 1.0, 1.0, 1.0, 1.0 };
>     GLfloat mat_shininess[] = { 50.0 };
>     GLfloat light_position[] = { 1.0, 1.0, 1.0, 0.0
> };
> 
>     glMaterialfv(GL_FRONT, GL_SPECULAR,
> mat_specular);
>     glMaterialfv(GL_FRONT, GL_SHININESS,
> mat_shininess);
>     glLightfv(GL_LIGHT0, GL_POSITION,
> light_position);
>  
> 
> -----Original Message-----
> Tamas Nagy
> Sent: Friday, April 27, 2007 2:11 PM
> To: Multiple recipients of list OPENGL-GAMEDEV-L
> 
> Hi!
> 
> I have a problem. I applied the lights described in
> 
>
http://fly.cc.fer.hr/~unreal/theredbook/chapter06.html
> 
> to my scene. I copy-pasted the light code.
> I have a box and a sphere both colored red.
> 
> When i apply lights glEnable(GL_LIGHTING),
> glEnable(GL_LIGHT0), everything
> becomes gray.
> Lighting works but everything is gray instead of
> red.
> 
> Tamas
> 
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> --
> Author: Tamas Nagy
>   INET: [email protected]
> 
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-- 
Author: Tamas Nagy
  INET: [email protected]

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