Re: lighting problem
"Uday Verma" <[email protected]> Fri, 27 Apr 2007 16:40:33 -0800
| Newsgroups | gmane.games.devel.opengl |
|---|---|
| Organization | Fat City Network Services, San Diego, California |
| Message-ID | <[email protected]> |
May be you should try setting the diffuse material too. On 4/27/07, Tamas Nagy <[email protected]> wrote: > > Hi! > > Yes, the same code had been copypasted. > > Tamas > > > Did you copy and paste this code as well? > > > > GLfloat mat_specular[] = { 1.0, 1.0, 1.0, 1.0 }; > > GLfloat mat_shininess[] = { 50.0 }; > > GLfloat light_position[] = { 1.0, 1.0, 1.0, 0.0 > > }; > > > > glMaterialfv(GL_FRONT, GL_SPECULAR, > > mat_specular); > > glMaterialfv(GL_FRONT, GL_SHININESS, > > mat_shininess); > > glLightfv(GL_LIGHT0, GL_POSITION, > > light_position); > > > > > > -----Original Message----- > > Tamas Nagy > > Sent: Friday, April 27, 2007 2:11 PM > > To: Multiple recipients of list OPENGL-GAMEDEV-L > > > > Hi! > > > > I have a problem. I applied the lights described in > > > > > http://fly.cc.fer.hr/~unreal/theredbook/chapter06.html > > > > to my scene. I copy-pasted the light code. > > I have a box and a sphere both colored red. > > > > When i apply lights glEnable(GL_LIGHTING), > > glEnable(GL_LIGHT0), everything > > becomes gray. > > Lighting works but everything is gray instead of > > red. > > > > Tamas > > > > __________________________________________________ > > Do You Yahoo!? > > Tired of spam? Yahoo! Mail has the best spam > > protection around > > http://mail.yahoo.com > > ----- > > FAQ and OpenGL Resources at: > > > > > http://www.geocities.com/SiliconValley/Hills/9956/OpenGL > > > > -- > > Author: Tamas Nagy > > INET: [email protected] > > > > Fat City Hosting, San Diego, California -- > > http://www.fatcity.com > > > --------------------------------------------------------------------- > > To REMOVE yourself from this mailing list, send an > > E-Mail message > > to: [email protected] (note EXACT spelling of > > 'ListGuru') and in the > > message BODY, include a line containing: UNSUB > > OPENGL-GAMEDEV-L (or the name > > of mailing list you want to be removed from). You > > may also send the HELP > > command for other information (like subscribing). > > > > ----- > > FAQ and OpenGL Resources at: > > > > > http://www.geocities.com/SiliconValley/Hills/9956/OpenGL > > > > -- > > Author: Pete Brubaker > > INET: [email protected] > > > > Fat City Hosting, San Diego, California -- > > http://www.fatcity.com > > > --------------------------------------------------------------------- > > To REMOVE yourself from this mailing list, send an > > E-Mail message > > to: [email protected] (note EXACT spelling of > > 'ListGuru') and in > > the message BODY, include a line containing: UNSUB > > OPENGL-GAMEDEV-L > > (or the name of mailing list you want to be removed > > from). You may > > also send the HELP command for other information > > (like subscribing). > > > > > __________________________________________________ > Do You Yahoo!? > Tired of spam? Yahoo! Mail has the best spam protection around > http://mail.yahoo.com > ----- > FAQ and OpenGL Resources at: > http://www.geocities.com/SiliconValley/Hills/9956/OpenGL > > -- > Author: Tamas Nagy > INET: [email protected] > > Fat City Hosting, San Diego, California -- http://www.fatcity.com > --------------------------------------------------------------------- > To REMOVE yourself from this mailing list, send an E-Mail message > to: [email protected] (note EXACT spelling of 'ListGuru') and in > the message BODY, include a line containing: UNSUB OPENGL-GAMEDEV-L > (or the name of mailing list you want to be removed from). You may > also send the HELP command for other information (like subscribing). >