Re: lighting problem

"Uday Verma" <[email protected]> Fri, 27 Apr 2007 16:40:33 -0800
Newsgroups gmane.games.devel.opengl
Organization Fat City Network Services, San Diego, California
Message-ID <[email protected]>
May be you should try setting the diffuse material too.

On 4/27/07, Tamas Nagy <[email protected]> wrote:
>
> Hi!
>
> Yes, the same code had been copypasted.
>
> Tamas
>
> > Did you copy and paste this code as well?
> >
> >     GLfloat mat_specular[] = { 1.0, 1.0, 1.0, 1.0 };
> >     GLfloat mat_shininess[] = { 50.0 };
> >     GLfloat light_position[] = { 1.0, 1.0, 1.0, 0.0
> > };
> >
> >     glMaterialfv(GL_FRONT, GL_SPECULAR,
> > mat_specular);
> >     glMaterialfv(GL_FRONT, GL_SHININESS,
> > mat_shininess);
> >     glLightfv(GL_LIGHT0, GL_POSITION,
> > light_position);
> >
> >
> > -----Original Message-----
> > Tamas Nagy
> > Sent: Friday, April 27, 2007 2:11 PM
> > To: Multiple recipients of list OPENGL-GAMEDEV-L
> >
> > Hi!
> >
> > I have a problem. I applied the lights described in
> >
> >
> http://fly.cc.fer.hr/~unreal/theredbook/chapter06.html
> >
> > to my scene. I copy-pasted the light code.
> > I have a box and a sphere both colored red.
> >
> > When i apply lights glEnable(GL_LIGHTING),
> > glEnable(GL_LIGHT0), everything
> > becomes gray.
> > Lighting works but everything is gray instead of
> > red.
> >
> > Tamas
> >
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> > --
> > Author: Tamas Nagy
> >   INET: [email protected]
> >
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> --
> Author: Tamas Nagy
>   INET: [email protected]
>
> Fat City Hosting, San Diego, California -- http://www.fatcity.com
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