Re: lighting problem

"Mindaugas Vinkelis" <[email protected]> Tue, 01 May 2007 23:25:35 -0800
Newsgroups gmane.games.devel.opengl
Organization Fat City Network Services, San Diego, California
Message-ID <[email protected]>
Definetly need to set diffuse color.

On 4/28/07, Uday Verma <[email protected]> wrote:
>
> May be you should try setting the diffuse material too.
>
> On 4/27/07, Tamas Nagy <[email protected]> wrote:
> >
> > Hi!
> >
> > Yes, the same code had been copypasted.
> >
> > Tamas
> >
> > > Did you copy and paste this code as well?
> > >
> > >     GLfloat mat_specular[] = { 1.0, 1.0, 1.0, 1.0 };
> > >     GLfloat mat_shininess[] = { 50.0 };
> > >     GLfloat light_position[] = { 1.0, 1.0, 1.0, 0.0
> > > };
> > >
> > >     glMaterialfv(GL_FRONT, GL_SPECULAR,
> > > mat_specular);
> > >     glMaterialfv(GL_FRONT, GL_SHININESS,
> > > mat_shininess);
> > >     glLightfv(GL_LIGHT0, GL_POSITION,
> > > light_position);
> > >
> > >
> > > -----Original Message-----
> > > Tamas Nagy
> > > Sent: Friday, April 27, 2007 2:11 PM
> > > To: Multiple recipients of list OPENGL-GAMEDEV-L
> > >
> > > Hi!
> > >
> > > I have a problem. I applied the lights described in
> > >
> > >
> > http://fly.cc.fer.hr/~unreal/theredbook/chapter06.html
> > >
> > > to my scene. I copy-pasted the light code.
> > > I have a box and a sphere both colored red.
> > >
> > > When i apply lights glEnable(GL_LIGHTING),
> > > glEnable(GL_LIGHT0), everything
> > > becomes gray.
> > > Lighting works but everything is gray instead of
> > > red.
> > >
> > > Tamas
> > >
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> > > --
> > > Author: Tamas Nagy
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> > --
> > Author: Tamas Nagy
> >   INET: [email protected]
> >
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>


-- 
best regards,
Mindaugas Vinkelis a.k.a. Frail
mailto: [email protected]