GL_MAX_TEXTURE_UNITS_ARB on a Geforce 7900
"Robin Charlton" <[email protected]> Tue, 26 Jun 2007 04:30:23 -0800
| Newsgroups | gmane.games.devel.opengl |
|---|---|
| Organization | Fat City Network Services, San Diego, California |
| Message-ID | <[email protected]> |
Can anyone explain why an nVidia 7900GS (driver version 91.45) reports only 4 texture units from GL_MAX_TEXTURE_UNITS_ARB? Thanks - Robin Charlton This e-mail may contain proprietary and private information and is intended for the recipient(s) only. If an addressing or transmission error has misdirected this e-mail, please notify the author by replying to this e-mail. If you are not the intended recipient(s) disclosure, distribution, copying or printing of this e-mail is strictly prohibited. It is company policy that employees of Antics Group Limited or any of its associated companies (Antics) are expressly required not to make any defamatory statements and not to infringe or authorise any infringement of copyright or any other legal right by Email communication. Antics will not accept any liability in respect of such a communication. No employee or agent is authorised to conclude any binding agreement on behalf of Antics with another party by Email. Neither Antics nor the sender accepts any responsibility for viruses or other destructive elements. The message has been scanned for known viruses on leaving Antics but the recipient is strongly advised to check for the latest viruses on its receipt. This message has been scanned for viruses by MailController - www.MailController.altohiway.com