Re: GL_MAX_TEXTURE_UNITS_ARB on a Geforce 7900
"Sylvain G. Vignaud" <[email protected]> Tue, 26 Jun 2007 05:45:34 -0800
| Newsgroups | gmane.games.devel.opengl |
|---|---|
| Organization | Fat City Network Services, San Diego, California |
| Message-ID | <[email protected]> |
> Can anyone explain why an nVidia 7900GS (driver version 91.45) reports > only 4 texture units from GL_MAX_TEXTURE_UNITS_ARB? Because the fixed pipeline is too limitating and most people won't use that many textures. If you need that, you might do a better job using shaders. So in short: the FF is deprecated and there is no point in extending it more than what is the usual maximum TU use in games ;) ----- FAQ and OpenGL Resources at: http://www.geocities.com/SiliconValley/Hills/9956/OpenGL -- Author: Sylvain G. Vignaud INET: [email protected] Fat City Hosting, San Diego, California -- http://www.fatcity.com --------------------------------------------------------------------- To REMOVE yourself from this mailing list, send an E-Mail message to: [email protected] (note EXACT spelling of 'ListGuru') and in the message BODY, include a line containing: UNSUB OPENGL-GAMEDEV-L (or the name of mailing list you want to be removed from). You may also send the HELP command for other information (like subscribing).