Re: GL_MAX_TEXTURE_UNITS_ARB on a Geforce 7900

"Sylvain G. Vignaud" <[email protected]> Tue, 26 Jun 2007 05:45:39 -0800
Newsgroups gmane.games.devel.opengl
Organization Fat City Network Services, San Diego, California
Message-ID <[email protected]>
> From: Robin Charlton <[email protected]>
> > Can anyone explain why an nVidia 7900GS (driver version 91.45) 
> reports> only 4 texture units from GL_MAX_TEXTURE_UNITS_ARB?
> 
> Because the fixed pipeline is too limitating and most people won't use
> that many textures. If you need that, you might do a better job using
> shaders.
> 
> So in short: the FF is deprecated and there is no point in 
> extending it
> more than what is the usual maximum TU use in games ;)

Also I kind of remember having seen a thread stating that either on the
OpenGl.org forums or here.
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-- 
Author: Sylvain G. Vignaud
  INET: [email protected]

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