AW: GL_MAX_TEXTURE_UNITS_ARB on a Geforce 7900
"Sebastian Buntin" <[email protected]> Tue, 26 Jun 2007 06:05:41 -0800
| Newsgroups | gmane.games.devel.opengl |
|---|---|
| Organization | Fat City Network Services, San Diego, California |
| Message-ID | <[email protected]> |
>> Can anyone explain why an nVidia 7900GS (driver version 91.45) reports >> only 4 texture units from GL_MAX_TEXTURE_UNITS_ARB? >Because the fixed pipeline is too limitating and most people won't use >that many textures. If you need that, you might do a better job using >shaders. >So in short: the FF is deprecated and there is no point in extending it >more than what is the usual maximum TU use in games ;) sorry if I'm wrong, but the texture units are not linked or only related to the FF pipeline. Even if I'm using shaders, I have to bind my textures to the texture units. And, 4 texture stages are precious little. There are color textures, depth textures (shadowmap), noise textures, normal maps etc. and now imagine some object batching where you group 2 or more (small) objects with different textures together letting a shader find the right one (based on a vertex attrib or something). Or some post effect like deffered shading combined with shadow techniques. you'll need the color-buffer, the depth-buffer, the normal buffer and the shadow maps (one per lightsource) bound... I think the 7900 should report 8 or more TU's. Tried a different driver? 95/97 series or >100 series? greetings Sebastian ----- FAQ and OpenGL Resources at: http://www.geocities.com/SiliconValley/Hills/9956/OpenGL -- Author: Sebastian Buntin INET: [email protected] Fat City Hosting, San Diego, California -- http://www.fatcity.com --------------------------------------------------------------------- To REMOVE yourself from this mailing list, send an E-Mail message to: [email protected] (note EXACT spelling of 'ListGuru') and in the message BODY, include a line containing: UNSUB OPENGL-GAMEDEV-L (or the name of mailing list you want to be removed from). You may also send the HELP command for other information (like subscribing).