RE: GL_MAX_TEXTURE_UNITS_ARB on a Geforce 7900

"Robin Charlton" <[email protected]> Tue, 26 Jun 2007 07:30:27 -0800
Newsgroups gmane.games.devel.opengl
Organization Fat City Network Services, San Diego, California
Message-ID <[email protected]>
Aha! Thanks - much appreciated.
-
Robin Charlton

-----Original Message-----
David Forstenlechner
Sent: 26 June 2007 15:06
To: Multiple recipients of list OPENGL-GAMEDEV-L

That is the number of texture units you can use in traditional
multi texturing.

For advanced effects with multiple texture layers multi texturing
is cumbersome,
use Pixel and Vertex programs or GLSL instead,
there the number you get through GL_MAX_TEXTURE_IMAGE_UNITS_ARB
is relevant, which is substantially higher than the value obtained
through GL_MAX_TEXTURE_UNITS_ARB on modern cards.

David Forstenlechner

Robin Charlton wrote:
> Can anyone explain why an nVidia 7900GS (driver version 91.45) reports
> only 4 texture units from GL_MAX_TEXTURE_UNITS_ARB?
> 
>  
> 
> Thanks
> 
> -
> 
> Robin Charlton
> 
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