Re: AW: GL_MAX_TEXTURE_UNITS_ARB on a Geforce 7900
"Sylvain G. Vignaud" <[email protected]> Tue, 26 Jun 2007 08:40:25 -0800
| Newsgroups | gmane.games.devel.opengl |
|---|---|
| Organization | Fat City Network Services, San Diego, California |
| Message-ID | <[email protected]> |
> >Because the fixed pipeline is too limitating and most people won't > use>that many textures. If you need that, you might do a better job > using>shaders. > > sorry if I'm wrong, but the texture units are not linked or only > relatedto the FF pipeline. > Even if I'm using shaders, I have to bind my textures to the texture > units. As other as already pointed, this value is irreverent when using shaders. Binding textures to the F.F. Tex.Unit. will still send them to the shaders, but that's just not the clean way of doing it ;) ----- FAQ and OpenGL Resources at: http://www.geocities.com/SiliconValley/Hills/9956/OpenGL -- Author: Sylvain G. Vignaud INET: [email protected] Fat City Hosting, San Diego, California -- http://www.fatcity.com --------------------------------------------------------------------- To REMOVE yourself from this mailing list, send an E-Mail message to: [email protected] (note EXACT spelling of 'ListGuru') and in the message BODY, include a line containing: UNSUB OPENGL-GAMEDEV-L (or the name of mailing list you want to be removed from). You may also send the HELP command for other information (like subscribing).