Re: AW: GL_MAX_TEXTURE_UNITS_ARB on a Geforce 7900

"Sylvain G. Vignaud" <[email protected]> Tue, 26 Jun 2007 08:40:25 -0800
Newsgroups gmane.games.devel.opengl
Organization Fat City Network Services, San Diego, California
Message-ID <[email protected]>
> >Because the fixed pipeline is too limitating and most people won't 
> use>that many textures. If you need that, you might do a better job 
> using>shaders.
> 
> sorry if I'm wrong, but the texture units are not linked or only 
> relatedto the FF pipeline.
> Even if I'm using shaders, I have to bind my textures to the texture
> units.

As other as already pointed, this value is irreverent when using shaders.

Binding textures to the F.F. Tex.Unit. will still send them to the
shaders, but that's just not the clean way of doing it ;)
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-- 
Author: Sylvain G. Vignaud
  INET: [email protected]

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