OpenGL and hardware acceleration

"Mohan Parthasarathy" <[email protected]> Tue, 08 Jul 2008 13:45:24 -0800
Newsgroups gmane.games.devel.opengl
Organization Fat City Network Services, San Diego, California
Message-ID <[email protected]>
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Hi,

I am new to OpenGL. I have been reading books and trying out different
programs. I downloaded the latest
Mesa source code to understand more on what operations are accelerated by
the driver. Some of them are
obvious where the driver initializes the functions in ctx->Driver.XXX. For
some others, it is hard to follow.
For example, i could not find whether glVertex2f() is accelerated or not. It
is hard to find whether the software
fallback or the driver function is called. Is there a good documentation for
the 3D driver interfaces with the
Mesa framework so that one can understand the full flow of the OpenGL (from
App -> driver) ? I searched but
 could not find a document on this. Any help would be appreciated.

thanks
mohan

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Hi,<br><br>I am new to OpenGL. I have been reading books and trying out different programs. I downloaded the latest<br>Mesa source code to understand more on what operations are accelerated by the driver. Some of them are<br>
obvious where the driver initializes the functions in ctx-&gt;Driver.XXX. For some others, it is hard to follow.<br>For example, i could not find whether glVertex2f() is accelerated or not. It is hard to find whether the software<br>
fallback or the driver function is called. Is there a good documentation for the 3D driver interfaces with the<br>Mesa framework so that one can understand the full flow of the OpenGL (from App -&gt; driver) ? I searched but<br>
&nbsp;could not find a document on this. Any help would be appreciated.<br><br>thanks<br>mohan<br><br>

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Author: Mohan Parthasarathy
  INET: [email protected]

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