OpenGL and hardware acceleration
"Mohan Parthasarathy" <[email protected]> Tue, 08 Jul 2008 13:45:24 -0800
| Newsgroups | gmane.games.devel.opengl |
|---|---|
| Organization | Fat City Network Services, San Diego, California |
| Message-ID | <[email protected]> |
------=_Part_37493_31325741.1215549906437 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 7bit Content-Disposition: inline Hi, I am new to OpenGL. I have been reading books and trying out different programs. I downloaded the latest Mesa source code to understand more on what operations are accelerated by the driver. Some of them are obvious where the driver initializes the functions in ctx->Driver.XXX. For some others, it is hard to follow. For example, i could not find whether glVertex2f() is accelerated or not. It is hard to find whether the software fallback or the driver function is called. Is there a good documentation for the 3D driver interfaces with the Mesa framework so that one can understand the full flow of the OpenGL (from App -> driver) ? I searched but could not find a document on this. Any help would be appreciated. thanks mohan ------=_Part_37493_31325741.1215549906437 Content-Type: text/html; charset=ISO-8859-1 Content-Transfer-Encoding: 7bit Content-Disposition: inline Hi,<br><br>I am new to OpenGL. I have been reading books and trying out different programs. I downloaded the latest<br>Mesa source code to understand more on what operations are accelerated by the driver. Some of them are<br> obvious where the driver initializes the functions in ctx->Driver.XXX. For some others, it is hard to follow.<br>For example, i could not find whether glVertex2f() is accelerated or not. It is hard to find whether the software<br> fallback or the driver function is called. Is there a good documentation for the 3D driver interfaces with the<br>Mesa framework so that one can understand the full flow of the OpenGL (from App -> driver) ? I searched but<br> could not find a document on this. Any help would be appreciated.<br><br>thanks<br>mohan<br><br> ------=_Part_37493_31325741.1215549906437-- ----- FAQ and OpenGL Resources at: http://www.geocities.com/SiliconValley/Hills/9956/OpenGL -- Author: Mohan Parthasarathy INET: [email protected] Fat City Hosting, San Diego, California -- http://www.fatcity.com --------------------------------------------------------------------- To REMOVE yourself from this mailing list, send an E-Mail message to: [email protected] (note EXACT spelling of 'ListGuru') and in the message BODY, include a line containing: UNSUB OPENGL-GAMEDEV-L (or the name of mailing list you want to be removed from). You may also send the HELP command for other information (like subscribing).