Re: OpenGL and hardware acceleration
Gernot Ziegler <[email protected]> Tue, 08 Jul 2008 15:25:24 -0800
| Newsgroups | gmane.games.devel.opengl |
|---|---|
| Organization | Fat City Network Services, San Diego, California |
| Message-ID | <[email protected]> |
Hej Mohan, Mesa is a purely software-based driver. Do you have any graphics card in your system? In that case, there should be an OpenGL-capable driver. I suppose you use Linux? If yes: Use "glxinfo" to verify which driver is running on your system. > I am new to OpenGL. I have been reading books and trying out different > programs. I downloaded the latest > Mesa source code to understand more on what operations are accelerated by > the driver. Some of them are > obvious where the driver initializes the functions in ctx->Driver.XXX. For > some others, it is hard to follow. > For example, i could not find whether glVertex2f() is accelerated or not. It > is hard to find whether the software > fallback or the driver function is called. Is there a good documentation for > the 3D driver interfaces with the > Mesa framework so that one can understand the full flow of the OpenGL (from > App -> driver) ? I searched but > could not find a document on this. Any help would be appreciated. > > thanks > mohan > Servus, Gernot GPU. 3D Vision. Europe. Future. Now. Drop by: www.mpi-sb.mpg.de/~gziegler - www.geofront.eu ----- FAQ and OpenGL Resources at: http://www.geocities.com/SiliconValley/Hills/9956/OpenGL -- Author: Gernot Ziegler INET: [email protected] Fat City Hosting, San Diego, California -- http://www.fatcity.com --------------------------------------------------------------------- To REMOVE yourself from this mailing list, send an E-Mail message to: [email protected] (note EXACT spelling of 'ListGuru') and in the message BODY, include a line containing: UNSUB OPENGL-GAMEDEV-L (or the name of mailing list you want to be removed from). You may also send the HELP command for other information (like subscribing).