Re: OpenGL and hardware acceleration

"Mohan Parthasarathy" <[email protected]> Tue, 08 Jul 2008 18:00:33 -0800
Newsgroups gmane.games.devel.opengl
Organization Fat City Network Services, San Diego, California
Message-ID <[email protected]>
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Hi,

Yes, i do have a graphics card and the acceleration is also working. When
you download mesa, you also get
a open source driver with it. I was trying to understand more about the
internals on the driver acceleration e.g.,
what openGL APIs are accelerated etc. ?

-mohan


On Tue, Jul 8, 2008 at 4:25 PM, Gernot Ziegler <[email protected]> wrote:

> Hej Mohan,
>
> Mesa is a purely software-based driver.
>
> Do you have any graphics card in your system? In that case, there should be
> an OpenGL-capable driver.
>
> I suppose you use Linux? If yes: Use "glxinfo" to verify which driver is
> running on your system.
>
>
>  I am new to OpenGL. I have been reading books and trying out different
>> programs. I downloaded the latest
>> Mesa source code to understand more on what operations are accelerated by
>> the driver. Some of them are
>> obvious where the driver initializes the functions in ctx->Driver.XXX. For
>> some others, it is hard to follow.
>> For example, i could not find whether glVertex2f() is accelerated or not.
>> It
>> is hard to find whether the software
>> fallback or the driver function is called. Is there a good documentation
>> for
>> the 3D driver interfaces with the
>> Mesa framework so that one can understand the full flow of the OpenGL
>> (from
>> App -> driver) ? I searched but
>> could not find a document on this. Any help would be appreciated.
>>
>> thanks
>> mohan
>>
>>
> Servus,
>  Gernot
>
> GPU. 3D Vision. Europe. Future. Now.
> Drop by: www.mpi-sb.mpg.de/~gziegler<http://www.mpi-sb.mpg.de/%7Egziegler>- www.geofront.eu
>
> ----- FAQ and OpenGL Resources at:
>  http://www.geocities.com/SiliconValley/Hills/9956/OpenGL
>
> --
> Author: Gernot Ziegler
>  INET: [email protected]
>
> Fat City Hosting, San Diego, California -- http://www.fatcity.com
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Hi,<br><br>Yes, i do have a graphics card and the acceleration is also working. When you download mesa, you also get<br>a open source driver with it. I was trying to understand more about the internals on the driver acceleration e.g.,<br>
what openGL APIs are accelerated etc. ? <br><br>-mohan<br><br><br><div class="gmail_quote">On Tue, Jul 8, 2008 at 4:25 PM, Gernot Ziegler &lt;[email protected]&gt; wrote:<br><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">
Hej Mohan,<br>
<br>
Mesa is a purely software-based driver.<br>
<br>
Do you have any graphics card in your system? In that case, there should be an OpenGL-capable driver.<br>
<br>
I suppose you use Linux? If yes: Use &quot;glxinfo&quot; to verify which driver is running on your system.<div><div></div><div class="Wj3C7c"><br>
<br>
<blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">
I am new to OpenGL. I have been reading books and trying out different<br>
programs. I downloaded the latest<br>
Mesa source code to understand more on what operations are accelerated by<br>
the driver. Some of them are<br>
obvious where the driver initializes the functions in ctx-&gt;Driver.XXX. For<br>
some others, it is hard to follow.<br>
For example, i could not find whether glVertex2f() is accelerated or not. It<br>
is hard to find whether the software<br>
fallback or the driver function is called. Is there a good documentation for<br>
the 3D driver interfaces with the<br>
Mesa framework so that one can understand the full flow of the OpenGL (from<br>
App -&gt; driver) ? I searched but<br>
could not find a document on this. Any help would be appreciated.<br>
<br>
thanks<br>
mohan<br>
<br>
</blockquote>
<br></div></div>
Servus,<br>
 &nbsp;Gernot<br>
<br>
GPU. 3D Vision. Europe. Future. Now.<br>
Drop by: <a href="http://www.mpi-sb.mpg.de/%7Egziegler" target="_blank">www.mpi-sb.mpg.de/~gziegler</a> - www.geofront.eu<br>
<br>
----- FAQ and OpenGL Resources at:<br>
&nbsp;<a href="http://www.geocities.com/SiliconValley/Hills/9956/OpenGL" target="_blank">http://www.geocities.com/SiliconValley/Hills/9956/OpenGL</a><br>
<br>
-- <br>
Author: Gernot Ziegler<br>
&nbsp;INET: [email protected]<br>
<br>
Fat City Hosting, San Diego, California -- <a href="http://www.fatcity.com" target="_blank">http://www.fatcity.com</a><br>
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-- 
Author: Mohan Parthasarathy
  INET: [email protected]

Fat City Hosting, San Diego, California -- http://www.fatcity.com
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